Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 3, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Making Friends: Modeling/rigging/animation timelapse
by Matt Hammill on 01/23/14 12:38:00 pm   Expert Blogs   Featured Blogs

3 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I recently had a chance to assemble this screen-cap footage from earlier last year showing our modeling/rigging/animation process for Lovers:

Although it’s a 2D game, we’re creating the assets as 3D geometry, using flat planes with transparent textures (more on that here). This might seem like a lot of trouble for one tiny little bunny friend, but the 3D approach lets us re-use the rig for all the humanoids in the game, including the player characters, just by swapping textures. It’s handy.

Software: Photoshop, Maya, Unity.


Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[12.02.16]

Senior Environment Artist
Insomniac Games
Insomniac Games — Burbank, California, United States
[12.02.16]

Character Artist
Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[12.02.16]

Sr. Animator
Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[12.02.16]

World Artist





Loading Comments

loader image