Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2015
arrowPress Releases
April 21, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Making Friends: Modeling/rigging/animation timelapse
by Matt Hammill on 01/23/14 12:38:00 pm   Expert Blogs   Featured Blogs

3 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I recently had a chance to assemble this screen-cap footage from earlier last year showing our modeling/rigging/animation process for Lovers:

Although it’s a 2D game, we’re creating the assets as 3D geometry, using flat planes with transparent textures (more on that here). This might seem like a lot of trouble for one tiny little bunny friend, but the 3D approach lets us re-use the rig for all the humanoids in the game, including the player characters, just by swapping textures. It’s handy.

Software: Photoshop, Maya, Unity.


Related Jobs

Sony Computer Entertainment America LLC
Sony Computer Entertainment America LLC — Los Angeles, California, United States
[04.21.15]

Senior Concept Artist
Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[04.21.15]

VFX Artist
Remedy Entertainment
Remedy Entertainment — Espoo, Finland
[04.21.15]

Cinematic Animator
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[04.21.15]

Software Developer C++ Mobile (m/f)





Loading Comments

loader image