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Making Friends: Modeling/rigging/animation timelapse
by Matt Hammill on 01/23/14 12:38:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


I recently had a chance to assemble this screen-cap footage from earlier last year showing our modeling/rigging/animation process for Lovers:

Although it’s a 2D game, we’re creating the assets as 3D geometry, using flat planes with transparent textures (more on that here). This might seem like a lot of trouble for one tiny little bunny friend, but the 3D approach lets us re-use the rig for all the humanoids in the game, including the player characters, just by swapping textures. It’s handy.

Software: Photoshop, Maya, Unity.

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Ian Morrison
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The underlying construction of the characters is so simple, but the quality and expressiveness of the animations really shows the artistry involved. It's really cool to see so much done with so little! Thanks for sharing your process!

Val Reznitskaya
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I absolutely love your game's aesthetic, and this was a really cool look into the process. Thank you for sharing!

I'm really curious about your method for swapping between the different faces and how you got it to play nice with Unity.

Mark Nelson
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I've been following your game for a while now. Any plans for a Kickstarter, early access program, etc.?

Also - I'd love it if you released more devlogs. You know what I mean...