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Matt Matthews's Blog   Expert Blogs


Matt Matthews writes about the business of videogames -- this blog contains his personal opinions on the state of the market.


Expert Blogs

Posted by Matt Matthews on Fri, 21 Nov 2014 02:24:00 EST in Business/Marketing, Console/PC
You've heard Nintendo's Iwata say it, and now GameStop's joining in: Don't drive game values to zero.

Posted by Matt Matthews on Wed, 07 May 2014 09:26:00 EDT in Business/Marketing, Console/PC
While Nintendo's retail business crumbles around them, their digital software sales have stalled.

Posted by Matt Matthews on Sat, 01 Mar 2014 07:08:00 EST in Business/Marketing
At retail in January, Nintendo saw significant growth for its latest console and handheld in the UK. The Xbox One and PlayStation 4 collectively added 24 million in revenue, leading the market to a stunning 24 percent growth.

Posted by Matt Matthews on Thu, 30 Jan 2014 11:54:00 EST in Business/Marketing, Console/PC
At its peak in 2008, Nintendo was shipping 26 million consoles and 30 million handhelds every 12 months. In calendar 2013, the company shipped a mere 4.3 million consoles and 13 million handhelds, declines of 80 and 60 percent, respectively.

Posted by Matt Matthews on Wed, 29 Jan 2014 10:39:00 EST in Business/Marketing, Console/PC
Between September 2011 and September 2013, Nintendo's annualized digital revenue grew from 8 billion to 23 billion, an extremely rapid period of expansion. However, in the last two quarters, the company's digital business growth has stalled.

Posted by Matt Matthews on Thu, 23 Jan 2014 09:46:00 EST in Business/Marketing, Console/PC
Final data are in for the UK retail software market. Microsoft continued to dominate for the year, but Sony's new PS4 has a strong lead over the Xbox One. The Wii U and PS Vita continue to languish while the 3DS stands as only growing handheld.

Matt Matthews's Comments

Comment In: [News - 07/30/2014 - 03:31]

Nintendo 's digital sales are ...

Nintendo 's digital sales are also down 12 from the same 3 month period last year: from 5.7 billion to 5.0 billion. Compare that to most other companies with a digital segment, and you can see just how hard they are struggling to survive in the new reality.

Comment In: [Blog - 06/11/2014 - 12:15]

First, apologies in advance, for ...

First, apologies in advance, for I only skimmed for a sense of the article 's many points. r n- Nostalgia is poison. Avoid it as much as possible, and continue looking forward. r n- Because they require player interaction, games are particularly susceptible to changes in expectations. I can watch ...

Comment In: [News - 06/11/2014 - 05:15]

The original Lara, by my ...

The original Lara, by my recollection, was simply an accomplished adventurer. There was no backstory -- she simply existed, was powerful, and no reasons needed to be given. r n r nMoreover, the first scene in which she appears has three characters: Lara, Jacqueline Natla, and Larson Conway. The man ...

Comment In: [Blog - 05/07/2014 - 09:26]

Perhaps you are confusing potential ...

Perhaps you are confusing potential with performance. I 'll just leave it at that.

Comment In: [Blog - 01/30/2014 - 11:54]

The shipment data is directly ...

The shipment data is directly from Nintendo 's documents. r n r n r nNintendo may have plenty of cash, but there is no question that they are in a weaker position than they were five years ago. They are no longer bringing in as much revenue, nor as much ...

Comment In: [Blog - 01/29/2014 - 10:39]

It is factually true that ...

It is factually true that the growth slowed dramatically. The numbers are there for all to see, I pointed out that this has been going on for six months, said that future reports may shed light on the reasons, and that this growth is important to Nintendo. The only one ...