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Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

Member Blogs

A rundown of why game audio is 3 decades behind film and how to improve it.


Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Mon, 22 Jul 2013 05:47:00 EDT in Design
Part 6 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [Blog - 04/30/2015 - 01:01]

You might want to read ...

You might want to read the book The Black Swan: The Impact of the Highly Improbable - it covers this winner-takes-all situation in greater detail...

Comment In: [Blog - 04/15/2015 - 02:28]

Your synopsis suggests that games ...

Your synopsis suggests that games are always habit-forming and that is part of the enjoyment. Actually there are many games, and styles of gameplay eg. exploration and ambience-based that are not habit-forming.

Comment In: [Blog - 03/25/2015 - 01:12]

You would like get a ...

You would like get a backlash from the core target audience, ie. those not offended by blood and gore. r nBesides which, fuzzing out the images doesn 't necessarily make them less disturbing.

Comment In: [News - 03/23/2015 - 05:00]

As someone who works on ...

As someone who works on computers all the time for home users, I can tell you - DRM works. It just goddamn works. No, it doesn 't work for those who 're very technologically-savvy. No, it doesn 't work for hackers. That 's not the point. And it 's never ...

Comment In: [Blog - 03/02/2015 - 05:26]

The usual whinging from the ...

The usual whinging from the pro-freedom crowd. Look. Absolute causation is almost impossible to achieve for social and psychological studies, partly for the reasons you state, and for others as well. However, proof that aggressive gaming or films, or TV programs increase aggression, the root cause of anti-social behaviour and ...

Comment In: [Blog - 01/30/2015 - 01:30]

Fuck. r nA bit of ...

Fuck. r nA bit of personal projection onto the game, but that notwithstanding, an incredibly archaic and poetic piece.