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Matthew Bentley's Blog

 

Born in New Zealand, die in the arms of a tree, write music, play games. Make the world a better place.

 

Member Blogs

Part 10 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 09 Oct 2013 03:30:00 EDT in Audio, Design, Production, Console/PC, Serious, Indie
Part 9 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Wed, 07 Aug 2013 05:47:00 EDT in
Part 8 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Tue, 06 Aug 2013 04:30:00 EDT in Design
Part 7 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Mon, 22 Jul 2013 05:47:00 EDT in Design
Part 6 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.


Posted by Matthew Bentley on Sun, 30 Jun 2013 07:16:00 EDT in Design
Part 5 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.



Matthew Bentley's Comments

Comment In: [News - 10/15/2014 - 09:51]

I would like to see ...

I would like to see less of both sides of the story being published on gamasutra. Doing so only fuels stupid controversy at the expense of meaningful discussion which is taking place, outside of the sphere of left-wing theorists, by people who actually have direct experience and knowledge of games. ...

Comment In: [News - 10/03/2014 - 01:59]

Amazing talk, thoroughly inspiring - ...

Amazing talk, thoroughly inspiring - thank you.

Comment In: [Feature - 06/08/2001 - 12:00]

I find it so strange ...

I find it so strange that what you pick as positives and negatives have very little to do with the takeaway experience of the game, although obviously a lot of that was solved pre-release. r nFor example, for me the positives were: r n Humour - how many games manage ...

Comment In: [News - 10/03/2014 - 04:51]

Great idea until everyone starts ...

Great idea until everyone starts doing it. r nThen you 've just encouraged the world to be a more trivial, less meaningful place.

Comment In: [News - 09/12/2014 - 12:45]

I agree that the scoring ...

I agree that the scoring system is fairly ridiculous, in terms of being binary in terms of ethical points would argue several of the score items should be weighted above or below others but the overall talk is Good in terms of getting the viewer to think more clearly about ...

Comment In: [News - 09/17/2014 - 04:34]

Yeah, how to spell irony, ...

Yeah, how to spell irony, a definition.