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Matthew Downey's Blog

 

I'm a programmer working with Unity3D.  I've been working on a science fiction first-person shooter with western, horror, and film noir elements since my senior year of high school (fall 2009). I started programming in late 2010.

T: @MattDWNY

 

Member Blogs

Posted by Matthew Downey on Thu, 28 Feb 2013 12:05:00 EST in Design, Programming, Console/PC
Because of the Oculus Rift's new input system, different game genres have new potential axis-es for their input systems. Discussed inside are two examples (space/flight simulators and first-person shooters), upon which users can extrapolate.


Posted by Matthew Downey on Mon, 17 Oct 2011 01:00:00 EDT in Design, Programming, Art, Console/PC, Indie
A look at minimalism and immersion with a first-person shooter frame of reference. Included are examples on how to simplify guns, healthbars, minimaps, and ammo.


Posted by Matthew Downey on Sat, 17 Sep 2011 04:15:00 EDT in Design, Programming, Console/PC
If players gravitate towards certain undesired behaviors, such as spawnkilling and camping, put measures into the game that incentivize playing the game as it was originally intended.


Posted by Matthew Downey on Sun, 31 Jul 2011 08:35:00 EDT in Design, Console/PC
A post exploring the possibility of position, velocity, and acceleration in health systems, as applied to first-person shooters.



Matthew Downey's Comments

Comment In: [Blog - 07/27/2015 - 03:18]

This article is amazing in ...

This article is amazing in terms of both writing and research: I can tell you poured your heart and soul into writing this piece. The imagery in particular is superb. r n r nI 'm making a Metroidvania and yet I 've only played one Castlevania game not SotN and ...

Comment In: [Blog - 02/19/2015 - 01:24]

This is really cool. I ...

This is really cool. I 'll send this to my friend who has been doing voxel engines for minecraft and terraria style games .

Comment In: [Blog - 10/29/2014 - 01:59]

Chris: r n r nI ...

Chris: r n r nI totally agree than pencil and paper is usually the best way to draft things out, so I definitely recommend it to beginners or advanced users who think programming is all about sitting at a computer. When I need to figure out the mathematics behind an ...

Comment In: [News - 09/05/2014 - 07:16]

My response is stereotypical: r ...

My response is stereotypical: r n r nCall of Duty 4: Modern Warfare r n r nand the blunder that is Call of Duty: Modern Warfare 2 r n r nIf I had liked Modern Warfare 2, I probably never would have wanted to get into the games industry to ...

Comment In: [Blog - 03/31/2014 - 12:28]

One of a few things ...

One of a few things that scares me about the future is the concept that I might not act like Subjects 21 and 27 in your examples or that I 'll treat game development in the future as a boy 's club. Everyone likes to think they are perfect, but ...

Comment In: [News - 12/23/2013 - 09:05]

I 'm very athletic and ...

I 'm very athletic and I 'm a gamer... edit: and not the born with it athletic but the sucked at everything and tried to overcome it athletic. I wish I knew more about Wii Fit usage statistics to try to debunk this myth. r n r nI found out ...