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I'm a programmer working with Unity3D. I've been working on a science fiction first-person shooter with western, horror, and film noir elements since my senior year of high school (fall 2009).
Interesting facts:
I've been a vegetarian since three years old.
The first 2.5 years of my programming career have been entirely self taught, although I more recently took a computer science 103 class to get a triple major for my associates degree.
I've lacked direction and motivation for a lot of my life, and hung out with hardcore gamer crowds throughout highschool.
I study prime numbers often.
Hope to donate 50% of my income (by age 26) to third world education.
T: @MattDWNY
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Member Blogs
The Oculus Rift and its New Input Axes  |
| Posted by Matthew Downey on Thu, 28 Feb 2013 12:05:00 EST in
Design,
Console/PC,
Programming
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| Because of the Oculus Rift's new input system, different game genres have new potential axis-es for their input systems. Discussed inside are two examples (space/flight simulators and first-person shooters), upon which users can extrapolate. |
| Read More... | 6 Comments |
Opinion: "Minimalism and Immersion"  |
| Posted by Matthew Downey on Mon, 17 Oct 2011 01:00:00 EDT in
Design,
Programming,
Art,
Console/PC,
Indie
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| A look at minimalism and immersion with a first-person shooter frame of reference. Included are examples on how to simplify guns, healthbars, minimaps, and ammo. |
| Read More... | 7 Comments |
First Person Shooter Design: Skyspawn and Heartrate  |
| Posted by Matthew Downey on Sat, 17 Sep 2011 04:15:00 EDT in
Design,
Programming,
Console/PC
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| If players gravitate towards certain undesired behaviors, such as spawnkilling and camping, put measures into the game that incentivize playing the game as it was originally intended. |
| Read More... | 8 Comments |
Opinion: The Second Derivative of Health  |
| Posted by Matthew Downey on Sun, 31 Jul 2011 08:35:00 EDT in
Design,
Console/PC
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| A post exploring the possibility of position, velocity, and acceleration in health systems, as applied to first-person shooters. |
| Read More... | 12 Comments |
Matthew Downey's Comments
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Comment In: Evolve Your Mechanics, Not Your Narrative [Blog - 04/19/2013 - 02:17]
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Bioshock: Infinite has one of ... Bioshock: Infinite has one of my favorite new mechanics: the rail system. Although it is derived from roller-coasters and it 's by no means avant garde, the rail system is fresh, well polished, and fun. r n r nI would definitely play a game that has Bioshock: Infinite 's rail ... |
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Comment In: Emotions and Randomness - Loot Drops [Blog - 04/03/2013 - 06:25]
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Logistic curves/Sigmoid functions are beast. ... Logistic curves/Sigmoid functions are beast. |
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Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]
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@Michael Cook r n r ... @Michael Cook r n r nInteresting project. r n r nI think two relatively important features of an AI like this would be: r n r n1 The ability of the AI to play the game to receive data on the simplicity/complexity of the level also to determine if it ... |
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Comment In: Ask Gamasutra: What GDC 2013 meant to us [News - 04/02/2013 - 03:38]
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@Patrick Miller r n r ... @Patrick Miller r n r nAssuming it 's affordable and near the east coast, I would easily go to a competitive game design summit. r n r nI 've always loved the competitive gaming crowd. I also love design/theory even if I try to focus on learning mathematics/programming more often. ... |
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Comment In: The business case for a diverse game character cast [News - 03/27/2013 - 01:30]
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Although this shouldn 't be ... Although this shouldn 't be a reason not to play a good game, it 's a reason not to play a mediocre game. r n r nAlmost all people that read books assume the protagonist is the same race, gender, age as them until told otherwise. Maybe that 's because ... |
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Comment In: Full Sail study attempts to shed light on Metacritic's weighting system [News - 03/27/2013 - 06:10]
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You could probably solve the ... You could probably solve the question using a system of equations yay, matrix mathematics that factors in the standard deviation from the norm of all previous scores historic, otherwise old scores would fluctuate over time . This means that more inaccurate reviewers tend to be weighted less. r n r ... |
[More Matthew Downey Comments]
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