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Blogs

  Every Game Artist Needs a Secret Little Tree
by Matthew Hodge on 05/22/13 01:41:00 am
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 
Oil painting concept art.

Video demonstration of my texture painting techniques included!

Oh Bob Ross. How I miss your secret little bushes and trees. As a kid I spent many afternoons watching that guy paint. I never practiced what I saw, but what I did do was gain an appreciation for brushes and canvas. As an adult this appreciation is continually helping me gain my own style, and grow in quality. So for all you aspiring game artists out there, I’m going to share this little morsel of wisdom with you… and it’ll be our little secret ;)

Ready for the big reveal? TAKE SOME OIL PAINTING LESSONS. It was only a couple of years ago that I struggled to make decent textures for my 3D environments. All I knew was to strive for was photo realism, and to PhotoChop pictures into textures. At the end of the day, my environments often looked like early Half Life mods. Anything that was cool was by accident. That is a problem. I realized that I could not control my visual look.

I scheduled a few lessons with oil painting instructor Ma Ly.Under his direction I was quickly learning to push color around on canvas. There is the big take-a-way. PUSH COLOR. Select your palette, throw down the color you want in the basic shape and area you want it in. It’s okay to be sloppy at this stage. It’s often good to start with a sketch or guides, to help you understand where you want to throw your color down. Once you’re color is in place, you can use a smudging tool to begin precisely pushing color exactly where you want it. Some of the best game art out there is not pulled directly from photographs. Once I learned to push color into place, I gained control over my visual presentation.

Check out the video companion to this blog, I use two textures to demonstrate my process.

For the texture painting demonstration video, please view my original post on my blog. (GS doesn't allow iframes, so I can't embed the video)

Happy painting!

 
 
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Kyle McBain
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Thank you for sharing.


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