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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [17]
 
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arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
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Blogs

Matthew Kaplan's Blog

www.gameinmind.com

Matthew Kaplan's Comments

Comment In: Infusing Games with a Moral Premise [Blog - 07/06/2009 - 10:30]

Reid, my primary problem with ...

Reid, my primary problem with your article, thoughtful as it is, is that you seem to sell the average game player a little short. For example, with regard to your analysis of the implementation of the moral premise in Bioshock, the latter two arguments come off as rather presumptuous of ...

Comment In: Not All Games Tell A Good Story [Blog - 07/06/2009 - 05:52]

You make some excellent points, ...

You make some excellent points, but I'm wondering about two things: 1. You mention Dead Space as one of the games from which this template has been crafted, yet it includes both an avatar and cutscenes albeit minimally . 2. If all good stories avoid the fourth wall, is there ...

Comment In: Persuasive Games: Gestures as Meaning [Feature - 06/30/2009 - 07:40]

Is the idea to prove ...

Is the idea to prove the power of games If so, designers are evoking a very real tragedy to make what seems like a mundane point. Michael makes an excellent point: that there is a fine line between a game interface that highlights the mechanism in this case, the use ...

Comment In: No Unjustified Murder - Kane & Lynch [Blog - 06/27/2009 - 12:16]

Will do. ...

Will do.

   

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