Matthew LoPresti's Blog
Game Designer on acclaimed puzzle game, Glow Artisan, which won IGF Mobile's "Best Mobile Game Design Award" in 2010, as well as catchy and cute iPhone puzzler, ASYNC Corp.
I prefer ASYNC Corp.
The realization of a dream, or a passionate call to my own arms. Whichever you enjoy most.
For the first Assassin's Creed, Ubisoft Montreal had a vision. Sadly that vision failed, and would never have the chance to redeem itself.
When a game first begins, the player is excited by the seemingly endless possibilities. However, if they play it long enough, the magic at the beginning soon fades, and they find themselves in the Gameplay Groove.
Matthew LoPresti's Comments
[News - 06/04/2013 - 09:01]
Many will complain or laugh ...
Many will complain or laugh at what 's happened, but the people at Precursor Games are doing everything in their power to make Eternal Darkness 2 a reality, you can just sense it if you 've been doing your research of course . Every step they 've made is born ...
[News - 01/28/2013 - 05:19]
[Blog - 11/07/2011 - 06:42]
Haha, this proverbial cat is ...
Haha, this proverbial cat is having a terrible day And thanks for the feedback Glad to know that there are other people in this world with the same pangs of sorrow. And good luck to the both of you in your endeavors :
[Blog - 12/17/2010 - 12:07]
That's a very interesting question ...
That's a very interesting question actually, and ironically what my friendly editor suggested to include in the article. You made him win that argument : I guess my answer would probably be to emphasize your goal, the assassination, in a few different ways. Basically, the intro CG cinematic for Assassin's ...
[Blog - 11/20/2010 - 04:30]
Thanks so much for the ...
Thanks so much for the comment, I'm glad you enjoyed it Regarding Oblivion, I'll sum it up by saying I agree to agree: I knew some wouldn't agree with my stance on that level of freedom it gave its players, and I'll simply say I prefer a more guided gaming ...