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October 1, 2014
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Matthew Thomas's Blog

 

I'm not completley sure of what to put in here. The site doesn't do a very good job of telling me what this will do or where it will show up, but I suppose I will start with a brief introduction about myself.

I am currently a student of computer game design attending NVCC in Northern Virginia and then transfering to George Mason University. In my free time, I study games and gamers alike to see what works and what doesn't in the field of game design. I also modify currently existing computer games. I have experience with Valve's Source engine, Unreal (2.0-UDK), CryEngine2 and Unity. At some point will see if I can upload some examples of my work. Once I get this dammed site figured out.

I've been a long time reader of the work on this site and I'm looking forward to activley contributing and as always, learning more about the game industry from the detailed perspective the people on this site have.

 

Member Blogs

Posted by Matthew Thomas on Tue, 12 Feb 2013 10:09:00 EST in Design, Console/PC
When broken down and examined, there are plenty of flaws with the mechanics of the Sonic the Hedgehog games on all platforms, and for whatever reason those flaws are even more prevalent in the 3D Sonic games on consoles. I try to explain them in detail.



Matthew Thomas's Comments

Comment In: [Blog - 09/10/2014 - 09:40]

Worth mentioning, Paper Mario does ...

Worth mentioning, Paper Mario does a fantastic job of making RPG mechanics more kinestheticaly gratifying by having the player time the button presses with stronger moves having more complex button presses. It 's something I would like to see more of in modern RPG 's that fringe between action RPG ...

Comment In: [Blog - 09/02/2014 - 09:13]

This is essentially gamification 101 ...

This is essentially gamification 101 and it illustrates an important point. I forget the source of this quote, but the moment it becomes work, it 's not a game anymore. It 's just work, and that ruins the entire point of gamification. In a corporate environment, getting these fundamentals right ...

Comment In: [Blog - 06/09/2014 - 12:07]

This is a really neat ...

This is a really neat in-house perspective, but I worry about the long term ramifications of more developers doing early access games. I experience the gamer burnout pretty quickly, and if a game isn 't finished I 'm usually left with a bad impression. r n That game had some ...

Comment In: [Blog - 06/09/2014 - 09:04]

As a student, this is ...

As a student, this is what I always see with my peers. A classmate will say he has a great idea for a game and upon asking him what the game is, they 'll say A hybrid of this and that theme or The story of guy doing thing . ...

Comment In: [Blog - 04/21/2014 - 06:30]

This is a decent enough ...

This is a decent enough write up for someone who has no idea of what to do when they decide that they want to make music digitally. It seems to me that this piece skips over the importance of basic fundamentals. You may not need to read sheet music to ...

Comment In: [Blog - 04/19/2014 - 04:11]

I think the argument can ...

I think the argument can also be made that Kickstarter is heavily influenced by PC gamers, and it can be assumed that most PC gamers don 't have that much interest in WiiU titles I don 't have the numbers to back up this claim, so take my comment with ...