GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

Matthias Zarzecki's Blog

Matthias Zarzecki is an Unity-Award-nominated Indiegame-designer, iPhone-Dev and game-design-student. Go see his stuff at www.matthewongamedesign.com

Member Blogs

Replaying Tomb Raider 2 twelve years later - A retrospective   Featured Blogs
Posted by Matthias Zarzecki on Mon, 04 Mar 2013 04:55:00 EST in Console/PC, Design
A look into the depths of Tomb Raider 2 to see how well it holds up
Read More... | 0 Comments

The Two Kinds of Proficiency in Games, and the Two Kinds of Criticism  Featured Blogs
Posted by Matthias Zarzecki on Wed, 27 Feb 2013 03:27:00 EST in
A game can be good at bad in two areas - Structure and Theme. Funnily enough, this could also help understand how the 7-9-Review-Scale works.
Read More... | 5 Comments

The Color of Games  Featured Blogs
Posted by Matthias Zarzecki on Thu, 03 Jan 2013 04:21:00 EST in Console/PC, Art
Games can have certain colors associated with them. Deus Ex: Human Revolution is gold. Are there more?
Read More... | 10 Comments

Why I probably won't take part in the IndieSpeedRun  Featured Blogs
Posted by Matthias Zarzecki on Fri, 30 Nov 2012 01:35:00 EST in Indie, Design
How the IndieSpeedRun-jam isn't that appealing to Indies
Read More... | 6 Comments

Tomb Raider 3 - 14 years later, pt.3
Posted by Matthias Zarzecki on Tue, 01 May 2012 05:06:00 EDT in Console/PC, Design
It has been 14 years since Tomb Raider 3 came out. How will it stand up? Will its features look positive from todays's perspective, or will it be completelx antiquated?
Read More... | 1 Comments

Tomb Raider 3 - 14 years later, pt.2
Posted by Matthias Zarzecki on Tue, 24 Apr 2012 08:18:00 EDT in Design, Console/PC
I continue exploring the game-design of the 14-year-old Tomb Raider 3. Part 2 of 3.
Read More... | 1 Comments

[More Matthias Zarzecki Blogs]   

Matthias Zarzecki's Comments

Comment In: The Two Kinds of Proficiency in Games, and the Two Kinds of Criticism [Blog - 02/27/2013 - 03:27]

Ha, so true : r ...

Ha, so true : r n r nFiguring out how to call these terms was somewhat difficult, I 'd welcome better ones :

Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]

Totally love this discussion :D ...

Totally love this discussion :D

Comment In: Tomb Raider 3 - 14 years later, pt.1 [Blog - 04/19/2012 - 04:36]

My personal favorite is Tomb ...

My personal favorite is Tomb Raider 2. It 's easily the most coherent with the smallest amount of invisble-walls and railroading of the classic ones. But I can 't really decide which of the new ones could be the best, they 're all interesting :

   

UBM Tech