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September 22, 2014
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Matthias Zarzecki's Blog

 

Matthias Zarzecki is an Unity-Award-nominated Indiegame-designer, iPhone-Dev and game-design-student. Go see his stuff at www.matthewongamedesign.com

 

Member Blogs

Posted by Matthias Zarzecki on Thu, 15 Aug 2013 02:46:00 EDT in
What the addition of Women to the Call Of Duty games franchise means


Posted by Matthias Zarzecki on Mon, 15 Jul 2013 11:00:00 EDT in Design, Console/PC
A look at the logistics involved in setting up the level for Looking for Group - The Fork of Truth. Part 3 of 3


Posted by Matthias Zarzecki on Fri, 12 Jul 2013 12:33:00 EDT in
A look at the setup of the level of Looking For Group - The Fork of Truth. Part 2 of 3.


Posted by Matthias Zarzecki on Fri, 05 Jul 2013 11:28:00 EDT in Design, Console/PC
A look at the level-design employed in the Kickstarter-Demo of looking for Group - The Fork of Truth. Part 1 of 3


Posted by Matthias Zarzecki on Mon, 04 Mar 2013 04:55:00 EST in Design, Console/PC
A look into the depths of Tomb Raider 2 to see how well it holds up


Posted by Matthias Zarzecki on Wed, 27 Feb 2013 03:27:00 EST in
A game can be good at bad in two areas - Structure and Theme. Funnily enough, this could also help understand how the 7-9-Review-Scale works.



Matthias Zarzecki's Comments

Comment In: [Blog - 02/27/2013 - 03:27]

Ha, so true : r ...

Ha, so true : r n r nFiguring out how to call these terms was somewhat difficult, I 'd welcome better ones :

Comment In: [Blog - 02/25/2013 - 11:38]

Totally love this discussion :D ...

Totally love this discussion :D

Comment In: [Blog - 04/19/2012 - 04:36]

My personal favorite is Tomb ...

My personal favorite is Tomb Raider 2. It 's easily the most coherent with the smallest amount of invisble-walls and railroading of the classic ones. But I can 't really decide which of the new ones could be the best, they 're all interesting :