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Blogs

Expert Blogs                                                                                 Expert RSS

I want to experience games not just play them.
Posted by Andrzej Marczewski on 05/20/13 06:36:00 am in Design, Console/PC
I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil
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Making 2D Games With Unity
Posted by Josh Sutphin on 05/19/13 02:06:00 pm in Design, Indie
I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity.
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All You Need is Love
Posted by Benjamin Quintero on 05/17/13 10:39:00 pm in
I am hopeful that the people on the inside can do something to change the culture on the outside.
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Students: Tips for Learning Game Development Over the Summer
Posted by Brice Morrison on 05/17/13 10:16:00 am in
Summer is a great opportunity to improve one’s skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, it’s a lot of fun to have some time to devote to ideas that have been bouncing around in your head.
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All Your Nintendo Let's Plays Are Belong To Nintendo?  Featured Blogs
Posted by Greg Lastowka on 05/17/13 12:26:00 am in Business/Marketing, Social/Online
Does Nintendo have the legal right to monetize Let's Play videos on YouTube? That's a tricky question, and it's not just a question of copyright law's fair use doctrine.
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Even Further Down the Curation Rabbithole  Featured Blogs
Posted by Adam Saltsman on 05/16/13 02:42:00 pm in Design, Indie
In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs.
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Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education
Posted by Ben Lewis-Evans on 05/20/13 07:00:00 am in Design, Console/PC, Social/Online
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
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Armored Drive Post Mortem: How We Lost on IAP
Posted by Charles Cox on 05/18/13 12:28:00 pm in Smartphone/Tablet, Business/Marketing
4gency's founder looks back at a first year of lessons as a mobile/tablet developer. Lesson one shows how hard it can be to make money in the arcade genre with in-app purchases.
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Why people play games - Happiness, Motivation & Fun
Posted by Victor Manrique on 05/18/13 12:08:00 pm in Design, Social/Online
Why do people play Games? What is it about human motivators and fun? And why is happiness related to gaming? This is a post about the connections between happiness, fun, motivation & games. Because in the end, we have always craved for games.
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Speaker for the Data  Featured Blogs
Posted by Dana Ruggiero on 05/17/13 04:55:00 pm in Serious, Indie, Console/PC, Business/Marketing, Social/Online, Smartphone/Tablet
Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied.
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Minimalism in Game Narrative: Can we say more by talking less?   Featured Blogs
Posted by Paul Andrew Mcgee on 05/17/13 04:32:00 pm in Design
"Hemingway called it the Iceberg Theory. The art of implication. Just give people the little pieces they need to imagine up the other half of the game. It makes them more invested and it makes your work more adaptable and more rich." - Adam Saltsman
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Q&A on EYE: Divine Cybermancy with Streum-On-Studio
Posted by John Szczepaniak on 05/17/13 02:06:00 pm in Console/PC, Design
A brief chat about the team's unusual cyberpunk FPS
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