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February 10, 2012
 
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [19]
 
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Blogs

Maykel Braz's Blog

Maykel Braz's Comments

Comment In: The Usability of Accelerometer Controls on iOS [Blog - 12/21/2010 - 08:27]

I'm planning a tilt game ...

I'm planning a tilt game and will take a look in those thanks

Comment In: Bang for Your Buck: Getting the Most Out of Your Dev Time [Blog - 12/15/2010 - 02:57]

Very interesting article. Thanks for ...

Very interesting article. Thanks for share it with us

Comment In: Usability Breakthroughs: Four Techniques To Improve Your Game [Feature - 09/10/2010 - 05:15]

In almost all cases, people ...

In almost all cases, people don't mind about usability, which is a great mistake and lead to a great problem after deploy / sales. This article show us how usability is important and provide four great ways to improve this aspect of our games. Thanks so much for share this ...

Comment In: Game Dev Collaboration: Google Docs Style [Feature - 09/02/2010 - 05:00]

I like Doku wiki lt ...

I like Doku wiki lt , which require less resources and have a lot of usefull plugins.

Comment In: Postmortem: Ronimo Games' Swords & Soldiers [Feature - 12/31/2009 - 07:30]

Thanks so much for share ...

Thanks so much for share your experience And congratz for the great game :D

Comment In: Designing for Immersion: Recreating Physical Experiences in Games [Feature - 01/07/2010 - 04:20]

I like the article, as ...

I like the article, as I am a begginer in game design, sometimes we put this details aside, inconsciently. But they were always there, and they make a great difference in the final version. I can remember from SNES age, when the desiners tried to put this details, and they ...

[More Maykel Braz Comments]   

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