Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Megan Fox's Blog

 

I'm the founder / programmer / designer at Glass Bottom Games.  In the past I've worked for LEGO on LEGO Universe and with various startups on various prototypes, like Idyllon.  Before that was a possibly misspent youth of Duke 3D / Quake modding and mode13h pixel pushing.

Basically, I'm a nerd.  But I also play Capoeira and do Yoga, so I'm a... graceful nerd?  Hmm.

Tweet at @glassbottommeg, and maybe I will tweet back.

 

Member Blogs

Posted by Megan Fox on Fri, 27 Sep 2013 09:52:00 EDT in Business/Marketing, Design, Programming, Production, Indie, Smartphone/Tablet
The life and times of Jones On Fire, by Glass Bottom Games. It was to be the studio's successful opening volley, a HELLO WORLD to the industry at large, it became such... but it was also a massive disappointment.


Posted by Megan Fox on Sat, 23 Jul 2011 11:25:00 EDT in Design, Indie
Regenerating health is en-vogue lately, but is it really a good design practice? I contend the answer is a solid... sometimes - but not terribly often.


Posted by Megan Fox on Wed, 02 Mar 2011 06:48:00 EST in Business/Marketing
Convinced of the death of the non-99c game? That games have been devalued, and content is meaningless? I politely disagree.


Posted by Megan Fox on Mon, 17 Jan 2011 09:59:00 EST in Business/Marketing
Everyone likes a generalist, but to get through the doors, you've first got to be a crackerjack specialist.


Posted by Megan Fox on Wed, 29 Dec 2010 05:09:00 EST in Business/Marketing
If you find yourself uploading a WMV to your site and making an link to it, or you're in the middle of writing a custom Flash video player for a similar purpose - stop, stop right there. This one's for you.


Posted by Megan Fox on Wed, 08 Dec 2010 06:06:00 EST in Programming
Please open your Data Structures textbooks to page 57, class design basics. Find the section about cars inheriting engine classes. Now tear it out, rip it into tiny pieces, and burn the remains. There is a better way of doing things.



Megan Fox's Comments

Comment In: [Blog - 07/14/2013 - 07:43]

It 's a huge bummer ...

It 's a huge bummer for boardgame Kickstarters, but for videogame Kickstarters, the trend is increasingly away from physical rewards anyways - this would just seem to hasten that shift.

Comment In: [Blog - 03/11/2014 - 11:07]

It 's already happening Hot ...

It 's already happening Hot Tin Roof our project - http://hottinroofgame.com is a team of 7 loosely-knit collaborators. Or look at the collaborations between @jtruher and Rocket Cat Games, or similar things happening elsewhere. r n r nThis is already how indies make their games. Very few are truly solo, ...

Comment In: [Blog - 10/13/2013 - 02:36]

Hola Edward, developer of Jones ...

Hola Edward, developer of Jones On Fire here r n r nLike Aaron says... what you want to do just won 't make you money. I 'm sorry, but it won 't. It is not a strategy you can use to make a successful game right now. You will release, ...

Comment In: [Blog - 09/27/2013 - 09:52]

Yikes - I knew it ...

Yikes - I knew it wasn 't great for you guys, but I 'd assumed it was better than that. Sorry to hear it : Good to know Jones On Fire was probably doomed regardless of bad choices I made, I guess r n r nAlso, yeah, the porting thing ...

Comment In: [Blog - 06/26/2013 - 08:00]

Another 1 from the been ...

Another 1 from the been there crowd. Great article, very true. I hit the same conclusions with Jones On Fire, more or less. r n r nI hope the swap nets you a useful amount of revenue. Your game is certainly bigger than mine was, so hopefully, it 'll do ...

Comment In: [News - 10/15/2012 - 04:19]

Interesting Looks quite solid. r ...

Interesting Looks quite solid. r n r nDid you consider using a lookup 1D texture for cos, instead of approximating it