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Blogs

Megan Fox's Blog

I'm the CEO / programmer / designer at Glass Bottom Games.  In the past I've worked for LEGO on LEGO Universe and with various startups on various prototypes, like Idyllon.  Before that was a possibly misspent youth of Duke 3D / Quake modding and mode13h pixel pushing.

Basically, I'm a nerd.  But I also play Capoeira and do Yoga, so I'm a... graceful nerd?  Hmm.

Member Blogs

In Defense Of Non-Regenerating Health  Featured Blogs
Posted by Megan Fox on Sat, 23 Jul 2011 11:25:00 EDT in Design, Indie
Regenerating health is en-vogue lately, but is it really a good design practice? I contend the answer is a solid... sometimes - but not terribly often.
Read More... | 27 Comments

Steam, XBLA, PSN et al won't fall to 99c  Featured Blogs
Posted by Megan Fox on Wed, 02 Mar 2011 06:48:00 EST in Business/Marketing
Convinced of the death of the non-99c game? That games have been devalued, and content is meaningless? I politely disagree.
Read More... | 17 Comments

Portfolio Advice: Be A Generalist, But Look Like A Specialist  Featured Blogs
Posted by Megan Fox on Mon, 17 Jan 2011 09:59:00 EST in Business/Marketing
Everyone likes a generalist, but to get through the doors, you've first got to be a crackerjack specialist.
Read More... | 3 Comments

Portfolio (and PR) Advice: The importance of YouTube  Featured Blogs
Posted by Megan Fox on Wed, 29 Dec 2010 05:09:00 EST in Business/Marketing
If you find yourself uploading a WMV to your site and making an link to it, or you're in the middle of writing a custom Flash video player for a similar purpose - stop, stop right there. This one's for you.
Read More... | 14 Comments

Game Engines 101: The Entity/Component Model  Featured Blogs
Posted by Megan Fox on Wed, 08 Dec 2010 06:06:00 EST in Programming
Please open your Data Structures textbooks to page 57, class design basics. Find the section about cars inheriting engine classes. Now tear it out, rip it into tiny pieces, and burn the remains. There is a better way of doing things.
Read More... | 39 Comments

The Importance Of Asking Earnestly  Featured Blogs
Posted by Megan Fox on Tue, 16 Nov 2010 02:01:00 EST in Business/Marketing
There's a lot of information out there that you quite simply won't be able to access until well after you already needed it, when it comes to trying for XBLA/PSN, or certain pieces of tech, etc. So, how do you break in at all? Simple. Ask questions
Read More... | 0 Comments

[More Megan Fox Blogs]   

Megan Fox's Comments

Comment In: In-depth: Angle-based SSAO [News - 10/15/2012 - 04:19]

Interesting Looks quite solid. r ...

Interesting Looks quite solid. r n r nDid you consider using a lookup 1D texture for cos, instead of approximating it

Comment In: David Helgason details most ambitious Unity engine yet [News - 08/22/2012 - 07:55]

The Xsolla announcement is particularly ...

The Xsolla announcement is particularly exciting - it closes the gap of F2P/IAP in Unity on desktop platforms.

Comment In: iOS hacker circumvents in-app purchases, Apple working to shut him down [News - 07/16/2012 - 06:23]

30,000 people shipped him their ...

30,000 people shipped him their AppStore credentials in the process. He 'll be fine without PayPal - 30,000 people are probably about to find themselves buying all sorts of games tied to people working with him.

Comment In: Unity looks to stay lean while expanding its triple-A focus [News - 07/05/2012 - 04:40]

Yep - and Wasteland 2 ...

Yep - and Wasteland 2 is the reason we 're getting Linux support with 4, so it 's already having a noticeable impact.

Comment In: SmartGlass adds second screen experiences to Xbox 360 [News - 06/04/2012 - 02:19]

While that 's true, it ...

While that 's true, it 's relatively unimportant. I 'm not convinced that the bit extra the Wii U can do will result in strikingly more compelling experiences. It looks like it will still be, mostly, relegated to being a secondary display and touch interface for the parts of the ...

Comment In: Unity's Future In High-Definition [Feature - 02/29/2012 - 04:25]

Considering that Unreal is the ...

Considering that Unreal is the market leader in the console space, I 'm not sure that ending up with a similar problem would be at all a bad thing for Unity Similarly, having that level of feature set certainly wouldn 't be a bad thing for me as a developer. ...

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