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Michael Carr-Robb-John's Blog
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My first passion when I was younger was to be a mad scientist taking over the world in a diabolical plan of world domination. That didn’t quite work-out (I’m still hopeful though and I’m always willing to accept applications for the roles of minion or lackey), luckily though my next passion was writing computer games and that I have been more successful with.
My first published game was in 1988 and since then I have worked with some of the most amazing and awesome people and companies in the games industry.
I believe I am overdue sharing my thoughts and experiences and if I manage to make you smile while you are reading then writing these blogs has been a worthwhile exercise.
These are my own personal thoughts and opinions and should not be taken as anything else.
My personal website is: http://www.thegameengineer.com
You can also find me on LinkedIn: http://au.linkedin.com/in/lostangel
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Expert Blogs
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When to stop? |
| Posted by Michael Carr-Robb-John on Wed, 09 Nov 2011 03:36:00 EST in
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| When should one stop working in the games industry? |
| Read More... | 4 Comments |
Programmers are from Saturn...  |
| Posted by Michael Carr-Robb-John on Tue, 07 Jun 2011 06:06:00 EDT in
Programming,
Art
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| Programmers can’t draw… but can Artists code? |
| Read More... | 29 Comments |
The Todo, the Hack and the Swearing  |
| Posted by Michael Carr-Robb-John on Tue, 22 Feb 2011 09:49:00 EST in
Programming
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| Some observational thoughts on what programmers write in their comments. |
| Read More... | 14 Comments |
Sins of Game Programming #2 – Code Obfuscation  |
| Posted by Michael Carr-Robb-John on Sat, 01 Jan 2011 09:54:00 EST in
Programming
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| Continuing my personal list of “Do’s and Don’ts” in game engineering, descriptive naming and the use of the ternary operation. |
| Read More... | 20 Comments |
Sins of Game Programming #1 - The Callback  |
| Posted by Michael Carr-Robb-John on Wed, 22 Dec 2010 04:46:00 EST in
Programming
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| This is the first installment of a new blog thread about my personal list of “Do’s and Don’ts” in game engineering. |
| Read More... | 15 Comments |
Unexpected Results  |
| Posted by Michael Carr-Robb-John on Sun, 05 Dec 2010 07:19:00 EST in
Programming,
Production
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| As developers we see more than our fair share of unexpected results during the making of a game, many of them are hilarious, yet we rarely record them with either a screen shot or a mini-movie. |
| Read More... | 8 Comments |
[More Michael Carr-Robb-John Blogs]
Michael Carr-Robb-John's Comments
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Comment In: In-depth: Localization pipeline [News - 06/29/2012 - 04:09]
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Hi Curri, r n r ... Hi Curri, r n r nThanks for the comment, good feedback. r n r nConsider a small to average game might have 1,000 strings translating that into the basic languages EFIGS-N would give us at least six languages which means that potentially there are 6,000 strings. The idea behind the ... |
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Comment In: Sponsored Feature: Programming Sins - Common Errors From Down In The Trenches [Feature - 07/13/2011 - 05:45]
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Lets imagine a mid-sized development ... Lets imagine a mid-sized development team, 7 engineers, 12 artists, 2 designers and an audio designer. Do you really want to interrupt 21 people while waiting for 1 person to check-in a file that they might of forgotten or had lost Crashing the game means the problem gets fixed asap ... |
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Comment In: Opinion: A Singleton Tale [News - 11/23/2011 - 05:18]
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When you did that it ... When you did that it ceased to be a Singleton. : |
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Comment In: In-Depth: Walking In The Void [News - 12/22/2011 - 04:50]
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SimpleMind on the iPad, a ... SimpleMind on the iPad, a very excellent tool for brain storming. : |
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Comment In: Opinion: A Handful of Components [News - 10/11/2011 - 03:45]
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That's actually quite a cool ... That's actually quite a cool component, I can see a few benefits and draw backs, I would hate to have more than a handful scanning at any one time. But used with a scripting system it could plug a few holes where a script is overkill and vice-a-versa. |
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Comment In: Programmers are from Saturn... [Blog - 06/07/2011 - 06:06]
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I have heard of this ... I have heard of this Gameplay Engineer .... Sounds like a splendid chap. : Seriously though Fox, as Andrew says it sounds like you haven't been talking to the right kind of engineers. |
[More Michael Carr-Robb-John Comments]
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