Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 9, 2012
 
Analyst questions validity of unusual January NPD results [1]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge
spacer
Latest Features
spacer View All spacer
 
February 9, 2012
 
arrow Principles of an Indie Game Bottom Feeder [14]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [37]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 9, 2012
 
Kabam
Lead Software Engineer - Flash
 
Kabam
Lead Software Engineer-Ruby
 
Kabam
Software Engineer - PHP - Mobile
 
NetherRealm Studios
Senior Software Engineer, Network - WB Games/NetherRealm Studios - 126710BR
 
Warner Bros Games
Staff Software Engineer, Game Systems - WB Games/Monolith Productions - 125467
 
TimeGate Studios
Recruitment Coordinator
spacer
Blogs

  Halo's Marty O'Donnell On His Audio Beginnings
by Michael Coleman on 03/29/10 06:01:00 pm   Featured Blogs
2 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 03/29/10 06:01:00 pm
 

[SoundWorks Collection posted some material they recorded at GDC10 this year with Halo Composer Marty O'Donnell talking about where he came from, and how he's carved out his niche at Bungie. There's a bit about where Reach's music and sound progress is...]


SWC: How did you get your start in music composing?
 
MARTY: Well, i started in commercial music in Chicago and did jingles for almost fifteen years. That was early in the 80s. 
 
But I was always a gamer so I was watching how game audio was maturing and progressing, and it got to the point about 1993 when I played the game Myst and I thought, “Oh these guys really get it--they’re doing something very interesting and it doesn’t sound just like a game.”
 
So I met Robin and Ren Miller, and I worked on Riven which was their sequel, and I met the guys at Bungie and worked on Bungie games and by 2000 I had switched over to nothing but games and got hired at Bungie as the audio director there.
 
SWC: What do you remember as challenges, your production timelines--what was the work environment like then?
 
MARTY: In the late 90s there was still memory constraints and voice limits and a lot of that stuff was still in there, so I had to function as good as possible within those constraints. 
 
But it still seemed like lightyears ahead where it might have been in the 80s, so I was pretty happy with that.  And since then, in the last ten years, it’s just unbelievable how much more we can do with the technology and I think it’s just going to keep improving.
 
SWC: What about the attention to sound now, it plays a much bigger role--when are you pulled in during pre-production?
 
MARTY: There is no such things as an Audio Director in films, and that means you have your editor’s opinion, and the director’s opinion, and you have a composer and a sound design guy, and there’s nobody who’s got a singular audio vision (usually) for film unless it’s a director.
 
Watch more of Marty O’Donnell’s Exclusive GDC10 Interview at

 

 
 
Comments

Germain Couët
profile image
Seriously, I love that guy... what a honest, down to earth, and talented composer. The halo series had it's ups and downs, but the audio and music have always been extremely inspiring. Pretty much a big part of what made me study Game Design instead of Cinema.

Thanks for sharing this interview.

David Hughes
profile image
I agree with Germain. I'm a huge fan of the Halo games in general, but the music's always been a plus. I especially like how Marty has kept certain core themes from Halo:CE and evolved them through each of the four Bungie titles, but then constantly adds in new tracks which fit the spirit of the particular project.

Lately I've been listening to his soundtrack for ODST--great ambience for writing.


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.