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Blogs

Michael Cook's Blog   Expert Blogs

I'm a PhD student at Imperial College's Computational Creativity Group. I'm researching ways in which we can build software that design games autonomously, with creative depth and meaning. In doing so, I'm hoping to contribute ideas to building better tools for both professionals and amateurs to design games.

To find out more about my research, or the game-designing system ANGELINA, you can visit the project site: www.gamesbyangelina.org

Expert Blogs

The Saturday Paper: Use NEW IDEA On GENRE  Featured Blogs
Posted by Michael Cook on Mon, 27 May 2013 07:49:00 EDT in Programming, Design
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - a system that generates replayable adventure game puzzles using chains of cause and effect.
Read More... | 6 Comments

The Saturday Paper - Dungeon Feng Shui  Featured Blogs
Posted by Michael Cook on Sun, 12 May 2013 07:50:00 EDT in Design, Programming
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - a new kind of technology for procedural generation, and how it follows your rules.
Read More... | 7 Comments

The Saturday Paper - Minecraft and Monet  Featured Blogs
Posted by Michael Cook on Sat, 27 Apr 2013 09:02:00 EDT in Design, Programming
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - how procedural generators can be procedurally generated - and how this opens up new ways of thinking about PCG.
Read More... | 1 Comments

The Saturday Paper - Making Magic (Spells)  Featured Blogs
Posted by Michael Cook on Sat, 13 Apr 2013 08:43:00 EDT in Design
A fortnightly blog post showing off a new or unusual bit of academic research about games. This week - getting your game to invent new skills for the player, as they're playing the game.
Read More... | 10 Comments

   

Michael Cook's Comments

Comment In: The Saturday Paper - Dungeon Feng Shui [Blog - 05/12/2013 - 07:50]

Thanks for always taking the ...

Thanks for always taking the time to read and comment :

Comment In: The Saturday Paper - Making Magic (Spells) [Blog - 04/13/2013 - 08:43]

Thanks for reading and commenting, ...

Thanks for reading and commenting, I 'm glad you like the column idea I 'm hoping to cover some broad stuff, so hopefully there 's plenty more fun research topics on the horizon. r n r nI agree with you - I like blending ideas and roles. Multiclassing my D ...

Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]

Hey Paul, r n r ...

Hey Paul, r n r nI just wanted to comment again to say I am an idiot - I knew about you and your City Conquest work It 's terrific stuff, that I talk about a lot, because it 's a great example of how evolution and AI in general ...

Comment In: A Way to Better Games: Establishing Functional Theory [Feature - 06/19/2012 - 04:50]

This feels quite entitled. What ...

This feels quite entitled. What you 're saying is that you get to define what 'game ' is, and if there 's a discrepancy then it 's someone else 's responsibility to find a new term i.e. Dear Esther doesn 't fall under your understanding of the term 'game ', ...

   

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