Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2015
arrowPress Releases
September 1, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Michael G's Blog


Michael G's Comments

Comment In: [News - 07/27/2015 - 04:12]

Hazel McKendrick 's talk on ...

Hazel McKendrick 's talk on using layered noise methods for games is pretty cool too. Beware the deafening though. r n v xJRXNesI9f4

Comment In: [Blog - 04/23/2015 - 03:14]

Do you get to pick ...

Do you get to pick the range for 'Pay what you want ' or was it pre-set I 'd feel uneasy putting something on this kind of system that was free yesterday unless it was a donation rather than an obligatory fee.

Comment In: [Blog - 12/05/2014 - 02:51]

Gordon Freeman 's silence seemed ...

Gordon Freeman 's silence seemed to have more to do with Valve 's method of getting through story beats in gameplay. If the character spoke it would balloon the time those segments took and probably have to stop gameplay altogether to ensure that Gordon isn 't talking to a wall ...

Comment In: [News - 11/26/2014 - 05:54]

These cultural tests are hilarious. ...

These cultural tests are hilarious. It 's like the 60s when the Postmaster General used to ban pop music radio stations that were culturally inappropriate .

Comment In: [Blog - 11/13/2014 - 02:39]

I 've always been hesitant ...

I 've always been hesitant to dive into making a full game, preferring to work on new concepts, but it has always attracted me. It always falls apart at the artwork. Texturing in particular is completely alien.

Comment In: [Blog - 11/05/2014 - 07:04]

It rather reminds me of ...

It rather reminds me of the child in ME3. Sure that becomes important at the end of the story but during the intro and all those dumb dream sequences we 're expected to care... because we 're expected to care, because it 's a child. r nHere they just flat ...