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Michael Haney's Blog

 

Nerd. Geek. Game player. Indie game maker. Computer Science extraordinaire. Music listener. Founding Partner of Phoolish Games.

Find my personal blog at http://www.mikehaney.net or follow me on twitter: @Mike_Haney

 

Member Blogs

Posted by Michael Haney on Thu, 12 Apr 2012 03:13:00 EDT in Programming
While strong CS fundamentals are good programming, using library provided functions is oftentimes better. This usually leaves the programmer in the position of having to come up with a good design, so I look at the Factory pattern in game programming.


Posted by Michael Haney on Fri, 30 Sep 2011 05:20:00 EDT in Production, Serious
If you want to make games, do it. If you want to be a potato farmer, do it. Whatever it is you want to do, do it. The only real mistake you can make is to do nothing.


Posted by Michael Haney on Tue, 20 Sep 2011 03:34:00 EDT in Programming
Game programming design patterns aren't well represented in literature or in a single place on the internet. I talk about very common patterns and their motivations for use.


Posted by Michael Haney on Mon, 19 Sep 2011 06:08:00 EDT in Programming, Smartphone/Tablet
A brief review of Steffen Itterheim's book on Cocos2d programming called "Learn iPhone and iPad Cocos2d Game Development". Extremely short review: an excellent beginner to mid-level development book. Definitely worth a buy before you make your first game.


Posted by Michael Haney on Tue, 13 Sep 2011 04:13:00 EDT in Programming, Smartphone/Tablet
Covers the most important points in creating an efficient and effective particle system using cocos2d and some third party tools. Note: The author is not associated with the authors of any of the mentioned tools.


Posted by Michael Haney on Tue, 13 Sep 2011 04:01:00 EDT in Programming, Smartphone/Tablet
How to create a CAF sound effect.



Michael Haney's Comments

Comment In: [Blog - 06/12/2013 - 10:29]

in some cases, apportable can ...

in some cases, apportable can get an iOS game running on android in less time than this. here 's a couple stories: r n r n- http://2sa-studio.blogspot.com/2013/06/from-ios-to-android-with-apportable.html r n- http://www.cocos2d-iphone.org/forums/topic/apportable-an-unexpected-journey/ r n r n disclaimer: i 'm an engineer at apportable

Comment In: [News - 11/05/2012 - 11:28]

arenanet and the guild wars ...

arenanet and the guild wars games have some of the best artists in the industry. so yeah, really.

Comment In: [News - 10/31/2012 - 01:36]

this game is absolutely awesome ...

this game is absolutely awesome

Comment In: [News - 10/25/2012 - 12:08]

that is not actually the ...

that is not actually the end of the game. super hexagon actually has 6 levels, the latter 3 of which are unlocked after beating the first 3. having beaten all six, i can tell you that there is an approximately 2 minute cinematic that occurs when you actually beat the ...

Comment In: [Blog - 10/05/2012 - 09:40]

The consistency and intensity of ...

The consistency and intensity of your insanity is like no other 's on gamasutra.

Comment In: [News - 07/18/2012 - 06:13]

devs from china steal what... ...

devs from china steal what... no...