Michael Haney's Blog
Nerd. Geek. Game player. Indie game maker. Computer Science extraordinaire. Music listener. Founding Partner of Phoolish Games.
Find my personal blog at http://www.mikehaney.net or follow me on twitter: @Mike_Haney
While strong CS fundamentals are good programming, using library provided functions is oftentimes better. This usually leaves the programmer in the position of having to come up with a good design, so I look at the Factory pattern in game programming.
If you want to make games, do it. If you want to be a potato farmer, do it. Whatever it is you want to do, do it. The only real mistake you can make is to do nothing.
Game programming design patterns aren't well represented in literature or in a single place on the internet. I talk about very common patterns and their motivations for use.
A brief review of Steffen Itterheim's book on Cocos2d programming called "Learn iPhone and iPad Cocos2d Game Development". Extremely short review: an excellent beginner to mid-level development book. Definitely worth a buy before you make your first game.
Covers the most important points in creating an efficient and effective particle system using cocos2d and some third party tools. Note: The author is not associated with the authors of any of the mentioned tools.
How to create a CAF sound effect.
Michael Haney's Comments
[Blog - 06/12/2013 - 10:29]
in some cases, apportable can ...
in some cases, apportable can get an iOS game running on android in less time than this. here 's a couple stories: r n r n- http://2sa-studio.blogspot.com/2013/06/from-ios-to-android-with-apportable.html r n- http://www.cocos2d-iphone.org/forums/topic/apportable-an-unexpected-journey/ r n r n disclaimer: i 'm an engineer at apportable
[News - 11/05/2012 - 11:28]
[News - 10/31/2012 - 01:36]
[News - 10/25/2012 - 12:08]
that is not actually the ...
that is not actually the end of the game. super hexagon actually has 6 levels, the latter 3 of which are unlocked after beating the first 3. having beaten all six, i can tell you that there is an approximately 2 minute cinematic that occurs when you actually beat the ...
[Blog - 10/05/2012 - 09:40]
[News - 07/18/2012 - 06:13]