Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 28, 2016
arrowPress Releases
September 28, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Michael Joseph's Blog

 
 

Michael Joseph's Comments

Comment In: [News - 06/02/2016 - 06:03]

Did you know that the ...

Did you know that the first Matrix was designed to be a perfect human world Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. r n r nThere always seems to be a human reason for Eden ...

Comment In: [News - 01/29/2016 - 03:33]

The Q A was worth ...

The Q A was worth the wait. r n r nDuring the talk I too started to wonder if games are all around us in the real world, why play video games Escapism Games need to offer more than that if they 're going to make up for the opportunity ...

Comment In: [News - 01/26/2016 - 01:56]

Oh no, they mustn 't ...

Oh no, they mustn 't do that. I was at EA for ten years, and I saw so many people -- everyone wants to make what they think somebody else will want. You 've just got to make what you want to make, because that 's the whole point. That ...

Comment In: [Blog - 01/19/2016 - 01:02]

Don 't forget, the business ...

Don 't forget, the business model of the specific type of episodic games melodramatic point clicks you 're talking about permeates the script. Some people loved 24 , Lost and Heroes while others felt jerked around and baited episode after episode. In any case it was by design per a ...

Comment In: [News - 01/16/2015 - 06:49]

Generally there is lack of ...

Generally there is lack of seriousness and maturity amongst designers and developers in this industry that have steered it away from serious and mature works. And hopefully that is all it is. Because it would be much scarier to think that the industry is also a magnet for the provincial ...

Comment In: [News - 01/13/2015 - 03:20]

A lazy question and a ...

A lazy question and a lazy point of view. You can do better. r n r nHow about instead we talk about the long history of exploitation of musicians in the games industry