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Speaking with the 2014 GDC Animation Bootcamp Presenters
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Speaking with the 2014 GDC Animation Bootcamp Presenters
by Michael Jungbluth on 02/10/14 03:58:00 pm   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Animators are making a push to get more involved with GDC this year, and the Animation Bootcamp is a big part of that. I gathered each of the presenters on the ReAnimators podcast  to discuss a little bit about who they are and what their talks will be about.

Give it a listen and then be sure to join us on Monday, March 17th to get into all the different facets and challenges that define game animation.

Animation Bootcamp Talks

Achieving A Believable Performance
Establishing An Ecology For NPCs
Fluid and Powerful Animation Within Frame Restrictions
Animating the Spy Fantasy In Splinter Cell Blacklist
Animation Prototyping For Games
An Indie Approach to Procedural Animation
Using the Power of Layered Animation to Expand Premium Content in Battlefield 4
Animating Cameras for Games
An Animator's Approach to Directing an Idea

Animation and Character Performance Roundtables

The Role of Animators
The Future of Game Animation
Animation Techniques, Tips and Tricks

GDC Main Conference Animation Talks

2D Animation at Klei Entertainment
Discovering the Story and Character in the Real-Tim, Animated Short Film Unplugged
Super Powering the Saints: Animation Direction of Saints Row IV's Super Jumping
Designing the Bungie Animation Workflow

Episode Show Notes

Rain World
Concrete Practices to Be A Better Leader


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