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Blogs

Michael Jungbluth's Blog   Expert Blogs

Mike Jungbluth is a senior animator at Zenimax Online.  Past games include Lord of the Rings:War in the North, Call of Duty: Black Ops, Singularity, Wolfenstein, The Incredible Hulk, and 300: March to Glory. In his free time he co-hosts the ReAnimators Podcast, and dabbles in comics, having worked on the anthologies Cereal and Pajamas, and Attack of the Monstrology. He also enjoys the twitter

Expert Blogs

Adding Weight to Your Game Design Part 12: Appeal  Featured Blogs
Posted by Michael Jungbluth on Thu, 03 Feb 2011 10:35:00 EST in Design, Art
Applying the animation principle of appeal to game design.
Read More... | 0 Comments

Adding Weight to Your Game Design Part 11: Solid Drawing
Posted by Michael Jungbluth on Mon, 31 Jan 2011 10:39:00 EST in Design, Art
Applying the animation principle of solid drawing to game design.
Read More... | 0 Comments

Adding Weight to Your Game Design Part 10: Exaggeration  Featured Blogs
Posted by Michael Jungbluth on Thu, 27 Jan 2011 10:28:00 EST in Design, Art
Applying the animation principle of exaggeration to game design.
Read More... | 1 Comments

Adding Weight to Your Game Design Part 9: Timing
Posted by Michael Jungbluth on Mon, 24 Jan 2011 10:43:00 EST in Design, Art
Applying the animation principle of timing to game design.
Read More... | 3 Comments

Adding Weight to Your Game Design Part 8: Secondary Action  Featured Blogs
Posted by Michael Jungbluth on Thu, 20 Jan 2011 11:01:00 EST in Design, Art
Applying the animation principle of secondary action to game design.
Read More... | 2 Comments

Adding Weight to Your Game Design Part 7: Arcs
Posted by Michael Jungbluth on Mon, 17 Jan 2011 02:05:00 EST in Design, Art
Applying the animation principle of arcs to game design.
Read More... | 0 Comments

[More Michael Jungbluth Blogs]   

Michael Jungbluth's Comments

Comment In: Exploring video game animation with a film industry veteran [News - 04/04/2013 - 04:04]

More focus and attention to ...

More focus and attention to animation in games is definitely necessary in crafting stronger characters and experiences in games. I look forward to seeing how his animation training influences his design decisions. r n r nI also appreciate the honest words about animators needing to specifically grow their traditional skills ...

Comment In: Opening up animation in games [Blog - 05/27/2012 - 08:14]

Motion is only half of ...

Motion is only half of animation 's job. Emotion is the other half. And while procedural and tech can be programmed to make the motion, adding in emotion can 't be programmed. The other fallback to these dynamic systems is that while visually precise, they can 't be gameplay precise. ...

Comment In: Opinion: A matter of Life & Death [News - 05/07/2012 - 04:00]

The medical theme certainly helps ...

The medical theme certainly helps to embrace the difficulty in this game. Failure in the realm of surgery has about as harsh an outcome as you can have in life, and to not mirror those to some degree when the rest of the game is mirroring so many other details, ...

Comment In: Opinion: 'Is This How It's Always Going To Be?' [News - 11/25/2011 - 04:25]

Centralized hubs are becoming the ...

Centralized hubs are becoming the reality more and more, and it is the most common answer devs have for this problem. Which is fine for a large part of the developer population, since city living seems to go hand in hand with game developer personalities. But for those of us ...

Comment In: Adding Weight to Your Game Design Part 1: Squash & Stretch [Blog - 12/27/2010 - 02:11]

Yep, tho they are actually ...

Yep, tho they are actually first found in The Illusion of Life, as written by Frank Thomas and Ollie Johnston. The animation principles are what animators live and die by, and as such they are perfect tools for animators to use when contemplating game design.

Comment In: Opinion: Layoffs - A Game Dev PSA [News - 07/28/2011 - 07:39]

Duh. You thought it was ...

Duh. You thought it was because of your sparkling personality or your well groomed beard

[More Michael Jungbluth Comments]   

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