I am the CEO of Nickel City Pixels.
Nickel City Pixels produces technocentric entertainment, primarily video games, that can be deployed across a spectrum of media and platforms including PC, console, web, portable, video, and print. Our large and ever expanding catalog of art assets allows us to develop and deploy our products with great speed and efficiency. We are able to fill voids within the video game marketplace by offering products that are innovative and unique; whether that innovation be expressed in terms of gameplay, visuals, narrative, or other strategic elements.
While still in development, Nickel City Pixels's products have amassed a dedicated following, won the praise of critics and crowds, as well as several international awards and prizes.
Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. This often has cringey, fail-y fallout.
Play as explained by behavioral evolution. Also, gamification. A presentation from the 2012 American Play Ethic Symposium.
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@Chris Mills r n ...this ...
@Chris Mills r n ...this is the nature of capitalism No, sorry, capitalism isn 't some sort of economic anarchy. Capitalism is defined in large part by its allowances for the private ownership of capital that includes IP. IP theft isn 't a competitive practice, it 's an aniti-competitive practice. ...