For a group of arcade, console, and casino veterans proclaiming to want to change social games, they sure did a bang up job of producing something that changes... nothing.
Nintendo Power was clearly a labor of love, and while it 's with a heavy heart that its time has come to a close you 've done good on giving the people behind its genesis the treatment they deserve with this article. And that final issue. It 's such an ...
@ Brandon r n r nWhile a lot of cultural factors have proved to be the catalyst, this isn 't something that is wholly isolated to just one nation. I personally have seen just as many, if not more of the problems the Japanese games industry is facing while working ...
@ Robert Muir r n r nWhile both games have a conceptually similar framework, their execution is what separates them. When you balance the difficulty of your game on the edge of a knife player decisions matter that much more. With Dark Souls, every choice has legitimate weight and consequence ...
The problem with motion controls Kinect, Wiimote, and Sixaxis controls is the lack of precision and dissonance of expectations. Your inputs often didn 't allow for a constant output, and the Wii eventually became known for its waggle as a substitution for a digital input i.e. button press . And ...