Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 29, 2014
arrowPress Releases
July 29, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Michael Samyn's Blog   Expert Blogs

 

http://Tale-of-Tales.com

http://notgames.org

 

Expert Blogs

Posted by Michael Samyn on Fri, 28 Sep 2012 01:42:00 EDT in
Game consoles are dying because they failed to make a real medium out of videogames. Can they be saved? Yes! How? By creating a new form of entertainment for the living room that is not games!



Michael Samyn's Comments

Comment In: [News - 02/17/2012 - 04:28]

Thank you for the link ...

Thank you for the link to notgames, Mr Kelly. Though I sincerely hope you don 't think that a curiosity for interaction beyond rigid game structures immediately implies a fondness for narrative. Many in our little group care as little about story-telling as they do about game-play.

Comment In: [Feature - 02/16/2011 - 04:45]

I think what you are ...

I think what you are saying about players being able to use playing a game to construct a story that is deeply meaningful to them, is certainly true for some people. But not for others. A sort of story might be there, for sure, but not a very meaningful one, ...

Comment In: [News - 02/16/2011 - 01:56]

You make fun sound so ...

You make fun sound so boring, William. In the article I am trying to encourage people with an interest in games to ditch all the unnecessary artsy ballast as much as I'm trying to encourage people with an interest in the artistic side of interactive entertainment, to look a bit ...

Comment In: [Feature - 01/19/2011 - 04:20]

The incentive seems clear from ...

The incentive seems clear from what you're saying: to change the perception that computer games are violent and rules-driven in order to access the market of consumers who'd enjoy expressive play.

Comment In: [Feature - 10/07/2010 - 05:30]

Thank you for your thoughts. ...

Thank you for your thoughts. I don't think the existence of a referent is a merely technical issue. It's an artistic one as well. Perhaps the link to the referent is weaker in animation than it is in film. But many artists do not wish to break the link entirely ...

Comment In: [Blog - 12/09/2010 - 03:11]

@Chicken Soup With games like ...

@Chicken Soup With games like Dinner Date, the action moves away from the object to the player. It's not so much about what you can do to the system, as what the system can do to you. Cassandra's reference to theater is to the point. Dinner Date gives you an ...