Michael Samyn's Blog
Maybe it's a complete coincidence that there's so much harassment in the game community! Maybe antagonistically competitive games have nothing to do with it! Nothing at all!
Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago? What made videogames attractive as an artistic medium for us? What have we been trying to do all this time? And how is Sunset similar and different?
How the commercial failure of Sunset allows us to walk away from games and explore other creative outlets without regret.
About the theme of art in our game Sunset.
About modernism and postmodernism.
About the importance of art in our lives.
Visual programming of our recently released first person exploration game Sunset in PlayMaker, with screenshots of the prettiest graphs in the game.
Some details about the 1972 that inspired Sunset, from modernism and eclecticism to blaxploitation and objectification.
Michael Samyn's Comments
[Blog - 07/09/2015 - 02:22]
I don 't think sexism ...
I don 't think sexism and violence are disconnected. The aggressively competitive victory fantasies that many videogames provide create a mood in which all sorts of harassment feel normal or even cool.
[Blog - 07/06/2015 - 01:34]
I hope you do have ...
I hope you do have a look at our games when you 're in the mood to enjoy them. r nI 'd recommend you start with The Graveyard. It 's free, only takes five minutes and is set in a Catholic cemetery: http://tale-of-tales.com/TheGraveyard r n r nJust to be clear, ...
[Blog - 06/12/2015 - 03:03]
[Blog - 05/14/2015 - 02:13]
I think few things in ...
I think few things in games production are a simple matter :- Even with tools dedicated to realism, it can still be very hard to achieve a nice result that runs on our eternally too feeble hardware. r n r nI guess a technical article would be interesting. Since I ...
[Blog - 05/04/2015 - 01:51]
We have no plans for ...
We have no plans for revealing the anonymous writer. He was not involved in the Contour part of the story creation.
[News - 02/17/2012 - 04:28]
Thank you for the link ...
Thank you for the link to notgames, Mr Kelly. Though I sincerely hope you don 't think that a curiosity for interaction beyond rigid game structures immediately implies a fondness for narrative. Many in our little group care as little about story-telling as they do about game-play.