Latest News
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November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [14]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
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Latest Features
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November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [50]
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November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Sucker Punch Productions
3D Environment Artist
 
Crystal Dynamics
Sr. Level Designer
 
Sony Online Entertainment
Brand Manager
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Blogs

Michael Silverman's Blog

Michael Silverman's Comments

Comment In: 'How Do You Stay Motivated?' [Blog - 10/09/2009 - 12:45]

Great article, you say game ...

Great article, you say game designers need each other and I'm finding that to be the case as I'm struggling through slowly designing my current masterpiece/POS. Depends on how you look at it. Anyway, is there some community, either online or otherwise, where game designers can get together and talk ...

Comment In: Persuasive Games: Gestures as Meaning [Feature - 06/30/2009 - 07:40]

Ian, When I hear about ...

Ian, When I hear about serious games like Train, it raises a lot of questions for me as a designer. Not so much about the holocaust but the motivation behind the serious games movement. I register many serious games as noble efforts, but there is a set of serious games ...