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Michael Stevens's Blog

 

Is a Chicago-based artist and designer.

 

Michael Stevens's Comments

Comment In: [Blog - 07/22/2014 - 11:15]

I couldn 't agree more ...

I couldn 't agree more about tabletop design. It 's shameful how many big games come out with lopsided economics. It 's super helpful in terms of learning to communicate to players succinctly and sensing long term problems early. r n r nThere 's something to be said for games ...

Comment In: [Blog - 06/03/2014 - 12:03]

I think Minstrel Song is ...

I think Minstrel Song is probably Square 's best PS2 game, and in general I think it needs to be said that the 2005-09 PS2 was a weird, ignored golden space for RPGs that hasn 't been matched since. Square in particular really came alive at the end of the ...

Comment In: [Blog - 05/30/2014 - 06:11]

I definitely agree, and I ...

I definitely agree, and I feel like it 's part of a bigger lesson that even console developers should also be taking to heart. It 's really important to build the right sort of scaffolding around your content to keep it durable. So much of the cool stuff that happened ...

Comment In: [Blog - 05/06/2014 - 05:41]

It 's probably worth noting ...

It 's probably worth noting that using set-based Gachapon is illegal in Japan, so you have to be careful if you don 't want to step on different region 's gambling laws. And I 'm not sure that implementing gachapon is a solution to the issues you see with la ...

Comment In: [Blog - 01/29/2014 - 01:41]

Part of why Innovation is ...

Part of why Innovation is a review buzzword is because of how frequently games and especially the more firmly-genred games try to lengthen themselves and wear out the novelty of their core loop by applying it to trivial content. In a review it 's important to note that maybe the ...

Comment In: [Blog - 01/15/2014 - 03:21]

This waiting game is likely ...

This waiting game is likely decimating your player base and critical mass at launch by spreading new players out over time. r n r nI 've been thinking about this a lot lately, as we convert our tabletop game to an app. I feel like there are still a lot ...