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MichaelVaughn Green's Blog

 

Michael Vaughn Green is a game designer and digital designer living in Indiana. During his masters program Michael worked with several peers to found Funderstorm Games, which created two student award winning projects; TK11D and Stanley Frost. Michael eventually accepted a position as a graduate associate for Disney Interactive Studios in Glendale, CA; working on concept game designs for Tron, Jonas Brothers, and Toy Story. Michael is the co-creator of Game +1, a site dedicated to helping Indies promote their games with cool apparel, while also raising funds to support their creative endeavors. He is also a top contributor to gamedesigncenter.org. Michael will be releasing his first, iOS game this year, with co-creator Tim Jones, founder of Metachiper Studios

While doing most of his creative game initiatives at night, he spends most of his day as the Director of Digital Design for JH Specialty, located in Fort Wayne, IN.

 

Member Blogs

Posted by MichaelVaughn Green on Mon, 20 Feb 2012 06:58:00 EST in Production, Smartphone/Tablet
Apple is failing to stop even the most obvious copyright offenders. What can be done?


Posted by MichaelVaughn Green on Thu, 03 Nov 2011 01:23:00 EDT in Business/Marketing
With 5 million units sold, is Battlefield 3 on the brink of taking over the military shooter market? 4 misfires could prevent DICE's latest and greatest from reaching its goal.


Posted by MichaelVaughn Green on Fri, 22 Oct 2010 09:13:00 EDT in Business/Marketing
As the game market grows it has become increasingly more important for franchises to remain constant in the consumerís eye. DLC has been a popular choice to promote a game's pre-release identity.



MichaelVaughn Green's Comments

Comment In: [News - 05/21/2013 - 04:54]

Yet in Microsoft 's world, ...

Yet in Microsoft 's world, the TV is still the core of the theoretical home for people who want immersive worlds and epic battles . r n r nGreat point It seems at this point, that Microsoft would be fine with abandoning games, in the hope that they can find ...

Comment In: [Feature - 11/27/2012 - 04:55]

Thank you for an earnest ...

Thank you for an earnest and incredibly thoughtful examination of the Wii U. I really enjoyed your observation of Little Inferno, I hadn 't quite came to those conclusions while playing it even when I was questioning the weird design choices that were similar to mobile-pay experiences , but now ...

Comment In: [News - 06/08/2012 - 11:49]

Great article It defiantly illustrated ...

Great article It defiantly illustrated the pangs I felt watching the E3 pressers. Thankfully we have a booming Indie scene that is delivering some fantastic experiences. When I saw that last scene from The Last of Us, which looks fantastic, I came to realization that many triple A games are ...

Comment In: [Blog - 02/20/2012 - 06:58]

Perhaps rather than having the ...

Perhaps rather than having the Peer Reviews be the final say in the matter, the Peer Reviews could be used to flag questionable content for Apple to take a closer look at. It would make Apple's job a little easier. Developers could be reviewed in a similar manner. Developers that ...

Comment In: [Blog - 11/21/2011 - 03:29]

Thanks for the article. Really ...

Thanks for the article. Really cool info I like your decision in letting players buy lives or respawn at the starting point. I don't think games give players enough options to continue their experience too often games punish their players that make choices the game thinks they should be making.

Comment In: [Blog - 11/03/2011 - 01:23]

I enjoy the games. Not ...

I enjoy the games. Not my favorite genre, but there are some cool things about the games. I admired Bad Company 2's UI elements really great visual stuff designed for that game. They've seemed to have taken it to the next level in BF3.