My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Giant Sparrow
Art Director
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Back End)
 
Curriculum Associates
Senior Producer/Interactive Producer
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Front End)
 
g-NET Media
Engine Programmer - CryENGINE Camera Tools
 
Game Advertising Online
Account Executive - Game Advertising Online
spacer
Blogs

Expert Blogs                                                                                 Expert RSS

Gamasutra Blog Guidelines - Updated and open for discussion   Featured Blogs
Posted by Christian Nutt on 05/20/13 02:39:00 pm in
Here are the latest blog guidelines. This post serves as an open forum for your comment on them.
Read More... | 3 Comments
Postmortem: ROBLOX Mobile  Featured Blogs
Posted by David York on 05/20/13 02:34:00 pm in Production, Smartphone/Tablet
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
Read More... | 0 Comments
Fingle marketing effort and numbers  Featured Blogs
Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
Read More... | 0 Comments
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May  Featured Blogs
Posted by Piers Harding-Rolls on 05/20/13 11:51:00 am in Business/Marketing, Console/PC
The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home.
Read More... | 6 Comments
3 reasons why Nintendo won’t abandon the hardware market  Featured Blogs
Posted by Joost Rietveld on 05/20/13 08:04:00 am in Business/Marketing, Console/PC
Nintendo is struggling with the WiiU's market performance. Critics have argued that Nintendo is experiencing a 'Dreamcast moment' and should retreat from the console market. Here I give three reasons why this is unlikely to happen any time soon.
Read More... | 0 Comments
I want to experience games not just play them.
Posted by Andrzej Marczewski on 05/20/13 06:36:00 am in Design, Console/PC
I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil
Read More... | 1 Comment

[More Expert Blogs]   

Member Blogs                                                                                Members RSS

Life can be better (part 2 of 3)
Posted by Amir Ebrahimi on 05/20/13 05:22:00 pm in
In the previous article, I set the context of a personal journey of health within the backdrop of larger issues of quality of life in our industry. In this article, I continue that journey with my own personal experience of burnout and depression.
Read More... | 0 Comments
Crowdfunding our independence from 3rd party services
Posted by Ben Lowry on 05/20/13 02:01:00 pm in Design, Business/Marketing, Social/Online, Smartphone/Tablet, Indie
Join me in building the world's most open, cross platform backend for games that developers of all sizes can host and own their independence, their players' experience, their
Read More... | 0 Comments
Anatomy of a Memory Manager  Featured Blogs
Posted by Stewart Lynch on 05/20/13 09:12:00 am in Console/PC, Programming
A Memory manager such as malloc is the ultimate black box, you ask it for memory, and you get back a pointer (hopefully). But what is it doing under the hood? Here I cover the basics of how memory managers work, things to avoid, and some best practices.
Read More... | 0 Comments
Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education   Featured Blogs
Posted by Ben Lewis-Evans on 05/20/13 07:00:00 am in Design, Console/PC, Social/Online
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
Read More... | 0 Comments
The Creative and the Leader  Featured Blogs
Posted by Michael Levall on 05/19/13 12:45:00 pm in Production, Indie
In this post I discuss the differences of creative and project leadership in smaller game development teams. It is the first part in a series of reflections from my time in the Make Something Unreal Live competition.
Read More... | 2 Comments
Armored Drive Post Mortem: The Hard Road of In-App Purchases  Featured Blogs
Posted by Charles Cox on 05/18/13 12:28:00 pm in Business/Marketing, Smartphone/Tablet
4gency's founder looks back at a first year of lessons as a mobile/tablet developer. Lesson one shows how hard it can be to make money in the arcade genre with in-app purchases.
Read More... | 0 Comments

[More Member Blogs]   

UBM Tech