Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 6, 2015
arrowPress Releases
March 6, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
New School Blues Dev. Diary #4: Character Design
by Yoyo Bolo on 01/21/13 01:34:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Developer Diary #4: Character Design Part 1

Hi, my name is Jonathan and I am the artist working on our adventure game “New School Blues”.  My job is to design and create all of the art assets, interface, and animations in the game.  My first task was to design the characters, and fortunately the design doc already had descriptions of the four characters’ personalities and some visual reference to give me a jumping off point.

Character Silhouettes

The first step was to generate a large number of silhouettes.  The idea behind this process is to be very loose and free with each drawing so that unique and interesting shapes come out of the accidents. The goal is to create many pages of silhouettes quickly and choose the few best for further development.

Can you guess which ones made the cut?  You’ll see later on this month…

The next step will be detailed in part 2 tomorrow, thanks for reading!

 

Related Jobs

Demiurge Studios
Demiurge Studios — Cambridge, Massachusetts, United States
[03.06.15]

Game Director
Activision Publishing
Activision Publishing — Santa Monica, California, United States
[03.06.15]

Senior Systems Designer
Penn State Erie, The Behrend College
Penn State Erie, The Behrend College — Erie, Pennsylvania, United States
[03.05.15]

GAME Development Faculty Position
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[03.05.15]

Player Investment Systems Designer





Loading Comments

loader image