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October 26, 2016
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New School Blues Dev. Diary #5: Character Design Part 2
by Yoyo Bolo on 01/22/13 11:25:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Developer Diary #5: Character Design Part 2

Jonathan here again with part 2 of character design.  Last entry we took a look at silhouettes created for the game’s characters, today we’ll look at filling in and fleshing out these silhouettes.


“Filling in” Toby (now known as New Kid boy version)

Once a few silhouettes have been chosen as candidates I fill in the details.  This step should also involve a lot of iteration and remixing of elements from each drawing.  It is important to note that I am not just figuring out the literal physical appearance of the character, but I am also trying to create drawings that communicate their personality.  Our main character has a willingness to stand up for himself when wronged, but can be self conscious as well, so I tried drawings displaying those different attitudes.


Mackenna concept work

Once the final design is chosen the next step is to build a puppet in flash, but that’s a topic for another time.

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