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Blogs

Mike Hanson's Blog   Expert Blogs

One man indie games developer - Just starting out. Learning and sharing as I go.

Expert Blogs

A "Dark Intelligence" - Part One.  Featured Blogs
Posted by Mike Hanson on Tue, 04 Jun 2013 10:47:00 EDT in Indie, Design
Nearing the end of his first indie game "PowerUp", Psychotic Psoftware's Mike Hanson looks back at his first steps into shooter AI.
Read More... | 0 Comments

Getting Kickstarted - The 'Power Up' Story  Featured Blogs
Posted by Mike Hanson on Tue, 26 Feb 2013 03:43:00 EST in
Nearing the end of his Kickstarter campaign, Psychotic Psoftware's Mike Hanson talks about his crowdfunding experiences.
Read More... | 9 Comments

Power Up - Halfway There!  Featured Blogs
Posted by Mike Hanson on Tue, 29 Jan 2013 05:25:00 EST in Indie, Production
In his 2nd post from "Psychotic Pspeaks", Mike Hanson talks about the challenges of one-man game developent and the anticipated road ahead.
Read More... | 2 Comments

Power Up - Discoveries in Collision  Featured Blogs
Posted by Mike Hanson on Tue, 22 Jan 2013 02:54:00 EST in Production, Indie
In this post from his blog "Psychotic Pspeaks", Psychotic Psoftware's Mike Hanson outlines some of the entry level thought processes for creating good, simple collision detection in a 2D SHMUP. http://psychoticpsoftware.blogspot.co.uk
Read More... | 3 Comments

   

Mike Hanson's Comments

Comment In: Getting Kickstarted - The 'Power Up' Story [Blog - 02/26/2013 - 03:43]

Hey Jeff, That 's music ...

Hey Jeff, That 's music to my ears man. If I can manage it you can too :D

Comment In: Power Up - Halfway There! [Blog - 01/29/2013 - 05:25]

Steve Amazing. That video of ...

Steve Amazing. That video of your early work leading up to OCD was awesome. I especially loves that charging chicken and the story in the dark forest. Brilliant. Oh, and that shooter looked like it migh tjust have come from a similar starting point as Power Up did. r n ...

Comment In: Too Difficult? The Perception of Video Game Challenge [Blog - 01/25/2013 - 04:05]

Great post Steve and something ...

Great post Steve and something which is close to my heart. Getting the right balance for the difficulty arc can be a particularly tricky process. With a lot of 80s ports there was no straight conversion. The potential infinity of coins in your pocket was generally replaced by the 3-credit ...

Comment In: PC is not dead and mobile is shit (with Charts!) [Blog - 01/22/2013 - 01:10]

Hi Jake. r n r ...

Hi Jake. r n r nAs a relatively new developer making something for xbox live but considering a PC version too, this was a really interesting piece to me. r nI wonder, have you done, or would you consider doing a similar piece on the pros and cons of various ...

Comment In: Power Up - Discoveries in Collision [Blog - 01/22/2013 - 02:54]

Absolutely I 'm hearing great ...

Absolutely I 'm hearing great things about these circles and I 'll be having a look into them for my later games. Thanks very much for the tips, they 're much appreciated.

   

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