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Blogs

Expert Blogs                                                                                 Expert RSS

Tenets of Videodreams, Part 3: Musicality
Posted by Robin Arnott on 06/06/13 04:01:00 pm in Design
Exploring the patterns in a new genre of games that defy goals for a dreamlike experience.
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Post Mortem: Minecraft Oakland  Featured Blogs
Posted by Alex Handy on 06/06/13 03:30:00 pm in Production, Indie
In April, the Museum of Art and Digital Entertainment commissioned a Minecraft recreation of downtown Oakland, California. The results were exhibited to the public at the Oakland Museum of California, where visitors then interacted with the Oakland map.
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Free to Play: A Call for Games Lacking Challenge  Featured Blogs
Posted by Adam Miller on 06/06/13 02:14:00 pm in Design, Serious
Inorganic challenges can undermine other possible goals--narrative, atmospheric, social, etc. This post urges developers to reconsider the merit of focusing player interaction on the task of completing challenges--to allow play to occur "unchallenged."
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Cracking the Touchscreen Code  Featured Blogs
Posted by Ben Serviss on 06/06/13 09:15:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
If touchscreen devices are the future, are game controllers holding us back?
Read More... | 3 Comments
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success  Featured Blogs
Posted by Will Lewis on 06/05/13 08:53:00 pm in Business/Marketing, Serious
In the following guide, I aim to explain the basic legal steps for preparing for crowdfunding, and how to plan for your best after-tax position.
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Deep Plaid Games, one year later
Posted by Shay Pierce on 06/05/13 02:48:00 pm in Business/Marketing, Design, Programming, Console/PC, Indie, Social/Online, Smartphone/Tablet
I briefly talk about the OMGPOP/Zynga drama, and relate the indie projects I've been working on with my newfound freedom over the past year.
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Why Abuse of IP Rights is Killing the Industry
Posted by Kenneth Poirier on 06/06/13 07:46:00 pm in Console/PC, Business/Marketing
An examination of the chilling effect IP is having on the video game industry.
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Wisdom Tree: Lazy, Uninspired Corporate Strategy at Its Finest  Featured Blogs
Posted by Rosstin Murphy on 06/06/13 06:43:00 pm in Indie, Production
The secretly brilliant strategy that turned a terrible unlicensed NES game team into a profitable company.
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The Future of Game Design: 8 Predictions  Featured Blogs
Posted by Jay Anne on 06/06/13 05:25:00 pm in Design, Business/Marketing
What's next for game design?
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Pay-to-trade  Featured Blogs
Posted by Isaac Knowles on 06/06/13 11:38:00 am in Console/PC, Social/Online, Business/Marketing, Design
Multiplayer games are restricting trade with increasing frequency. This reduces the cost of economic management, but it also means you lose valuable information. It also creates an opportunity for a new revenue stream.
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Steel Archers and the Oculus Rift
Posted by Quentin Preik on 06/06/13 07:14:00 am in Design, Indie
Struggling with the POV of the rift and the existing game elements in Steel Archers.
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Virtual Reality is the "next gen console"
Posted by Alex Nichiporchik on 06/06/13 05:45:00 am in
Graphics have been good enough for years. That race is over. While everyone is chanting their voice controlled TV sets and better looking games, I believe what Oculus Rift & Omni are doing is the true next generation of games.
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