I love playing and making games and have for the 30 years I've been on this planet.
Primarily work with C++, SDL and OpenGL
Also make music.
Blah blah blah.
Taking a look at what made Streets of Rage so great.
How Social Media and its users can affect and effect your sales. A Historical tale on the gaming press and media.
A look at what I've enjoyed this year (alpha and other) from a gamer, and programmer/musician's perspective.
Trying to break down the criticism of what gaming media currently does and the various roles in it.
[News - 01/06/2016 - 05:49]
I 'd say that the ...
I 'd say that the accounting data and other data in the video is something regardless of the source begs some serious questions along with the representation of sales of Psychonauts or other Double Fine games included in bundles. r n r nYou can call it a rant, but discounting ...
[Blog - 12/28/2015 - 01:57]
Also like most promotion a ...
Also like most promotion a personalized email and not some blatant promotional packet email or CC: BCC: mass email goes a long way in getting past that first hurdle of getting your email read. r n r nOffering to do interviews or if interested providing some keys/copies for the youtuber ...
[News - 12/22/2015 - 11:53]
Exactly, what 's even worse ...
Exactly, what 's even worse is the successfully crowdfunded titles that also go into Early Access, then cancel or the devs just pull a vanishing act. r n r nGoing through my Steam library we have: r nBeasts of Prey r nThe Dead Linger r nDungeon Dashers there has been ...
[News - 12/09/2015 - 04:00]
Yeah when I saw Tale ...
Yeah when I saw Tale of Tales I was scratching my head too. Don 't get me wrong they made some really interesting titles and good art games, but including them and mentioning Sunset... r n r nThese are the same guys who had a commercial failure with Sunset in ...
[News - 12/04/2015 - 10:44]
[Blog - 12/03/2015 - 06:12]