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Mike Higbee's Blog


I love playing and making games and have for the 30 years I've been on this planet.

Primarily work with C++, SDL and OpenGL

Also make music.

Blah blah blah.


Member Blogs

How Social Media and its users can affect and effect your sales. A Historical tale on the gaming press and media.

Posted by Mike Higbee on Mon, 05 Jan 2015 01:17:00 EST in Design, Console/PC, Indie
A look at what I've enjoyed this year (alpha and other) from a gamer, and programmer/musician's perspective.

Posted by Mike Higbee on Sat, 13 Sep 2014 04:01:00 EDT in Business/Marketing, Console/PC, Serious, Indie, Social/Online
Trying to break down the criticism of what gaming media currently does and the various roles in it.

Mike Higbee's Comments

Comment In: [News - 04/01/2015 - 05:19]

Binding of Isaac has a ...

Binding of Isaac has a pretty good one

Comment In: [Blog - 03/02/2015 - 05:26]

this article irritate me especially ...

this article irritate me especially with the non historicial hate daniel vavra has been getting. One of my dreeam projects i 've been working on is a roguelike based on stealth and escaping capture which i 've deemed Shanghaied aka the old practice of kidnapping people who were drunk in ...

Comment In: [Blog - 02/26/2015 - 02:10]

Agreed did not come into ...

Agreed did not come into this expecting to see the trailer for that awesome documentary or the Jodordowsky references. I 've taken risks that have close to bankrupted me, but in most of the fields and visions I went out on a limb for, even currently that drive keeps you ...

Comment In: [Feature - 12/17/2012 - 04:30]

I don 't know I ...

I don 't know I recently got back into it and haven 't had to sink too much cash in. Closed booster tournaments are always fun and a great way to spend minimal and get back in the swing of things. r nThe community has been great for a guy ...

Comment In: [News - 02/25/2015 - 10:54]

Hopefully there will be a ...

Hopefully there will be a vid of this since I can 't attend and love procedural level content and the concepts behind it.

Comment In: [Blog - 02/25/2015 - 01:15]

Moving cover is always an ...

Moving cover is always an interesting concept. r nWhen I think cover in shooters I always think of how many quarters I pumped into the Time Crisis series. That simple pedal immersed you like no other back when. r nWith the evolution of completely destructible environments Red Faction and simulated ...