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March 14, 2010
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games [5]
 
GDC: Refining The Real-Time Combat In Mass Effect 2 [7]
 
GDC: EA's Cousens Talks Social Gaming's Wal-Mart Parallel [5]
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March 14, 2010
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [21]
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March 14, 2010
 
Hi-Rez Studios
Level Design - online multiplayer and co-op using Unreal 3
 
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Blogs

Mike Kasprzak's Blog

Game industry vet with a decade of experience. Many console and mobile games to his name. Possibly Batman.

Lead developer and owner of the Award Winning independent game developer Sykhronics Entertainment. Developer of the IGF Mobile 2009 "Best Game" finalist Smiles, and the Slamdance 2006 "Casual Game" finalist and Underdogs "Top Dog" PuffBOMB. (TODO: Update this paragraph)

Mike runs the Ludum Dare 48 hour game development and prototyping event with some awesome people, and used to write for independent games website Game Tunnel.

Mike's inane ramblings can be found at his blog TooNormal.

Member Blogs

Ludum Dare 15 Was Huge-er!  Featured Blogs
Posted by Mike Kasprzak on Mon, 31 Aug 2009 10:45:00 EDT in
This past August 28th to 30th weekend, game makers from around the world came together to produce 144 games in 48 hours, from the comfort of their own homes.
Read More... | 1 Comments

   

Mike Kasprzak's Comments

Comment In: DICE 2010: Kotick Talks Passion For Industry, Debuts Indie Contest [News - 02/18/2010 - 03:24]

@Scott - Your willingness to ...

@Scott - Your willingness to give it up doesn't speak well to the quality of the idea. - - - So I wonder. Is this 100,000, or is this another one of those nudge nudge wink wink publishing/distribution deals we've been seeing If this is a pseudo grant for small ...

Comment In: Capybara's Vella: iPhone's 99-Cent Push Is 'Frustrating And Terrible' [News - 01/12/2010 - 02:09]

Yes, given the shear volume ...

Yes, given the shear volume of apps on the market, it's incredibly difficult to be seen at all. And now that all the big name publishers and brands are here, it makes many of the top charts useless to us. Most surfing and learning about apps is right on the ...

Comment In: In-Depth: North American PlayStation Network Sales, October 2009 [News - 11/18/2009 - 11:41]

Nice work. Thanks for sharing ...

Nice work. Thanks for sharing the research.

Comment In: A View Toward a Game Developers Guild [Feature - 09/30/2009 - 04:00]

@Tim Carter - Right, and ...

@Tim Carter - Right, and us being man-power smaller doesn't do anything other than mean there's less people to sustain a guild model, but you're missing the point. Russia for example produces a notable percentage of game content sold to consumers in our local market. Film and TV Not so ...

Comment In: Analysis: 'The New Reality of the Video Game Console Business' [News - 09/11/2009 - 10:37]

Yep. Kinda makes you think ...

Yep. Kinda makes you think the wrong place to be is at a so called AAA studio, developing anything but licensed product. Not that mobile is going to be any safer, with it's shear quantity and greater international competition. Finding or creating a sustainable niche is becoming that much more ...

Comment In: Analysis: Is There Money To Be Made In Indie Games? [News - 08/04/2009 - 05:09]

Well, perhaps it's changed, but ...

Well, perhaps it's changed, but the enter credit card option never seemed to work for me despite the big bold claims of not needing an account . It always seemed to indirectly turn in to me signing up for paypal. I've had a paypal proper account for something like 8 ...

[More Mike Kasprzak Comments]