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Blogs

Mike Kasprzak's Blog   Expert Blogs

Winner of cars. Game industry vet with more than a decade of experience. Many console and mobile games to his name. Possibly Batman.

"The Man" behind independent game developer Sykhronics Entertainment. Developer of the Independent Games Festival 2009 "Best Mobile Game" finalist and Intel Atom Developer Challenge "Elegance in Design" Winner Smiles, as well as the Slamdance 2006 "Casual Game" finalist and Underdogs "Top Dog" PuffBOMB.

Mike runs the Ludum Dare 48 hour game development and prototyping event with some awesome people, and used to write for independent games website Game Tunnel.

Mike's inane ramblings can be found at his blog TooNormal.

Expert Blogs

Dear Sony. Your controller looks cool, and my PC wants one.  Featured Blogs
Posted by Mike Kasprzak on Thu, 21 Feb 2013 02:15:00 EST in Programming, Console/PC
Hey, so I saw you on TV yesterday and you were showing off some cool stuff.
Read More... | 16 Comments

Ludum Dare's October Challenge 2012  Featured Blogs
Posted by Mike Kasprzak on Fri, 28 Sep 2012 12:21:00 EDT in Indie
Finish a game, take it to market, and earn $1 this October! Not your typical Game Jam.
Read More... | 4 Comments

Ludum Dare's October Challenge 2011  Featured Blogs
Posted by Mike Kasprzak on Thu, 29 Sep 2011 02:14:00 EDT in Business/Marketing, Indie
Ludum Dare challenges you to finish a game this October, publish it, and earn $1.
Read More... | 2 Comments

The October Challenge  Featured Blogs
Posted by Mike Kasprzak on Thu, 23 Sep 2010 02:53:00 EDT in Business/Marketing
Hi. I run Ludum Dare, and this October, I want you to make a game AND sell 1 copy.
Read More... | 6 Comments

Ludum Dare 15 Was Huge-er!  Featured Blogs
Posted by Mike Kasprzak on Mon, 31 Aug 2009 10:45:00 EDT in
This past August 28th to 30th weekend, game makers from around the world came together to produce 144 games in 48 hours, from the comfort of their own homes.
Read More... | 1 Comments

   

Mike Kasprzak's Comments

Comment In: Xbox One's self-publishing problem is bigger than it sounds [News - 05/29/2013 - 09:48]

How many big studios are ...

How many big studios are even left anymore How many haven 't pledged themselves to social/web/mobile at this point

Comment In: Vita Remote Play mandatory for PS4 games [News - 05/29/2013 - 09:10]

Am I just forgetting, but ...

Am I just forgetting, but doesn 't the Vita have only 1 trigger button per side left right , versus the 2 on the PS4 controller Does that then mean the extra button will be simulated by the back-touch screen

Comment In: Wii U GamePad reverse-engineered [News - 05/15/2013 - 10:34]

Of course, not like you ...

Of course, not like you can buy a Wii U without the game pad, but it 's still interesting.

Comment In: Sony isn't planning on taking a major loss for its PS4 launch [News - 05/09/2013 - 01:05]

What Wait, no That may ...

What Wait, no That may comfort investors, but is a somewhat scary statement for developers, especially those putting low price tags on titles. O O

Comment In: Main Points from Valve's Greenlight Developer Chat 5-7-13 [Blog - 05/07/2013 - 05:09]

There was a note at ...

There was a note at the bottom of the e-mail, send them a link to your Greenlight page and they 'd send you an invite. I got one 2 minutes later.

Comment In: Video: Making a game while struggling with obsessive compulsiveness [News - 04/24/2013 - 03:59]

clap clap clap ...

clap clap clap

[More Mike Kasprzak Comments]   

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