Mike Kasprzak's Blog
Winner of cars. Game industry vet with more than a decade of experience. Many console and mobile games to his name. Possibly Batman.
"The Man" behind independent game developer Sykhronics Entertainment. Developer of the Independent Games Festival 2009 "Best Mobile Game" finalist and Intel Atom Developer Challenge "Elegance in Design" Winner Smiles, as well as the Slamdance 2006 "Casual Game" finalist and Underdogs "Top Dog" PuffBOMB.
Mike runs the Ludum Dare 48 hour game development and prototyping event with some awesome people, and used to write for independent games website Game Tunnel.
Mike's inane ramblings can be found at his blog TooNormal.
Hey, so I saw you on TV yesterday and you were showing off some cool stuff.
Finish a game, take it to market, and earn $1 this October! Not your typical Game Jam.
Ludum Dare challenges you to finish a game this October, publish it, and earn $1.
Hi. I run Ludum Dare, and this October, I want you to make a game AND sell 1 copy.
This past August 28th to 30th weekend, game makers from around the world came together to produce 144 games in 48 hours, from the comfort of their own homes.
Mike Kasprzak's Comments
[Blog - 07/02/2014 - 03:35]
Thumbs down. These are very ...
Thumbs down. These are very conventional. r n r nHere 's unconventional: Don 't use auto-completion. This forces you to name things well. If you don 't, you 'll have to look up the name.
[News - 04/13/2016 - 06:56]
This is an amazing piece ...
This is an amazing piece of trolling because of how true it is you don 't pick who you are . I love it. We 're plagued by so much pointless negativity and hate online, especially in gaming, that anything that forces a population to reflect on the consequences of ...
[News - 04/04/2016 - 10:12]
Xbox chief Phil Spencer quashes ...
Xbox chief Phil Spencer quashes 'Xbox One and a half ' rumors r n r nYeah, given the performance of the Xbox One, they 'd need at least the performance of an Xbox Two. r n r n/rimshot
[News - 03/30/2016 - 12:35]
What I want to know ...
What I want to know is if there 's a good reason for the 1GB limit, or just an artificial limit for the sake of keeping real Dev Kits worthwhile.
[News - 03/08/2016 - 05:56]
[News - 03/08/2016 - 03:10]
Boo Rising Thunder was pretty ...
Boo Rising Thunder was pretty fun. It presented some interesting ideas for the fighting genre. This is why 'online only ' is a crappy trend. Because soon, nobody will be able to reference it ever again. All those good ideas, lost.