Mike Kasprzak's Blog
Winner of cars. Game industry vet with more than a decade of experience. Many console and mobile games to his name. Possibly Batman.
"The Man" behind independent game developer Sykhronics Entertainment. Developer of the Independent Games Festival 2009 "Best Mobile Game" finalist and Intel Atom Developer Challenge "Elegance in Design" Winner Smiles, as well as the Slamdance 2006 "Casual Game" finalist and Underdogs "Top Dog" PuffBOMB.
Mike runs the Ludum Dare 48 hour game development and prototyping event with some awesome people, and used to write for independent games website Game Tunnel.
Mike's inane ramblings can be found at his blog TooNormal.
Hey, so I saw you on TV yesterday and you were showing off some cool stuff.
Finish a game, take it to market, and earn $1 this October! Not your typical Game Jam.
Ludum Dare challenges you to finish a game this October, publish it, and earn $1.
Hi. I run Ludum Dare, and this October, I want you to make a game AND sell 1 copy.
This past August 28th to 30th weekend, game makers from around the world came together to produce 144 games in 48 hours, from the comfort of their own homes.
Mike Kasprzak's Comments
[Blog - 07/22/2014 - 04:41]
Honestly, its the only thing ...
Honestly, its the only thing from E3 that really disappointed me. Even though there are some original parts to it, it comes off as Skylanders Me Too . r n r nIf it meant we as developers could get access to Nintendo characters for cameos, props and things of the ...
[News - 06/20/2014 - 04:14]
Aww, you inquired about it. ...
Aww, you inquired about it. You get the best rate is for not even thinking about it. The trick though is collecting, which you need to somehow do without realizing you 're doing it, otherwise the rate changes snap like that.
[News - 06/19/2014 - 07:09]
Okay sure, but everybody would ...
Okay sure, but everybody would still have to support the lowest end device to reach what little market there is. A PS Vita 2 can happen, but it 's a couple years too soon.
[News - 06/10/2014 - 02:19]
Can Nintendo really not just ...
Can Nintendo really not just coexist r n r nOnce they prove to fans they have content worth owning, and they start moving consoles, then what 's the problem There may only be a few million today, but as long as they keep releasing things people want, then maybe they ...
[News - 06/11/2014 - 04:12]
I 'm glad they 're ...
I 'm glad they 're still moving ahead despite Valve. When my NVidia powered workstation PC died earlier this year, I decided I 'd just wait for this. I 'm tired of large bulky PCs. If they can truly meet the goal of the 500 'ish price point i.e. competitive ...
[News - 06/10/2014 - 09:39]