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Blogs

Mike Lopez's Blog

Mike is a seasoned Design Director with 17 years of industry experience (formerly of EA, Radical and THQ). His expertise lies in the systems, mechanics & feature design and direction of racing, combat and character-action console games. He has designed, directed and balanced most of the gameplay systems, mechanics and driving physics for several versions of Road Rash and for Scarface: The World is Yours and has also done design and direction work on several EA franchises including James Bond. Most recently Mike was a Sr. Creative Manager at THQ working with multiple creative teams and helping with the evaluation and evangelism of new game pitches. Unsatisfied with the heavy imbalance of theory-based design articles, Mike started a Gamasutra Feature Series on Gameplay Fundamentals in order to help fill the void of gameplay-focused design, level production and execution process articles. ==================================== http://www.gamasutra.com/features/20061128/lopez_01.shtml http://www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php?page=1 http://www.gamasutra.com/view/feature/3863/gameplay_fundamentals_revisited_.php http://www.gamasutra.com/view/feature/3959/gameplay_fundamentals_the_.php

Mike Lopez's Comments

Comment In: Disney buys LucasArts in surprise $4 billion deal [News - 10/30/2012 - 04:16]

Prediction: Jar-Jar Binks meets a ...

Prediction: Jar-Jar Binks meets a grisly demise in the next Star Wars sequel.

Comment In: How Resident Evil's director turned a game into a hit film franchise [News - 10/08/2012 - 04:10]

Step 1: Milla Jovovich r ...

Step 1: Milla Jovovich r n r nStep 2: r n r n r nI did find the first few RE movies fun. But without a smoking hot protagonist I doubt they would have done so well, true to the material or not.

Comment In: How Hero Academy went big in China [News - 09/17/2012 - 04:18]

Great information. r n r ...

Great information. r n r nPresumably the Chinese customized localized, social network and content culture-customized version also experienced Apple Featuring in China, which would significantly increase app discoverability and allow the app to shoot up the charts faster. Is that assumption accurate r n r nThe social and content-customization are ...

Comment In: Team Fortress 2: Valve's secret guinea pig [News - 09/14/2012 - 04:07]

If you are worried about ...

If you are worried about the risk the team can always release it as an AB Test to only a segment of users.

Comment In: Living in Pitfall!'s shadow [News - 09/06/2012 - 05:00]

I suspect that many people ...

I suspect that many people like me got baited into buying the recent crappy Activision Pitfall mobile game that has very little to do with the original 2600 game and is more of a Temple Run ripoff so now their nostalgia is tainted.

Comment In: If people are buying your 'premium' iOS game, why try free-to-play? [News - 08/14/2012 - 01:58]

There are a range of ...

There are a range of successful Freemium games that do not hard gate progression, from Cityville casual to League of Legends multiplayer. r n r nWhat is old school I say as a 21 year industry vet is expecting that all your consumers are hard core enough to want to ...

[More Mike Lopez Comments]   

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