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February 10, 2012
 
Analyst questions validity of unusual January NPD results [3]
 
DICE 2012: Blizzard's Pearce on World Of Warcraft's launch hangover
 
DICE 2012: Insomniac's Price on Quality Of Life, ditching the 'Loser' badge [2]
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February 10, 2012
 
arrow Principles of an Indie Game Bottom Feeder [18]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
 
arrow Jerked Around by the Magic Circle - Clearing the Air Ten Years Later [39]
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February 10, 2012
 
Airtight Games
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Blogs

Mike Lopez's Blog

Mike is a seasoned Design Director with 17 years of industry experience (formerly of EA, Radical and THQ). His expertise lies in the systems, mechanics & feature design and direction of racing, combat and character-action console games. He has designed, directed and balanced most of the gameplay systems, mechanics and driving physics for several versions of Road Rash and for Scarface: The World is Yours and has also done design and direction work on several EA franchises including James Bond. Most recently Mike was a Sr. Creative Manager at THQ working with multiple creative teams and helping with the evaluation and evangelism of new game pitches. Unsatisfied with the heavy imbalance of theory-based design articles, Mike started a Gamasutra Feature Series on Gameplay Fundamentals in order to help fill the void of gameplay-focused design, level production and execution process articles. ==================================== http://www.gamasutra.com/features/20061128/lopez_01.shtml http://www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php?page=1 http://www.gamasutra.com/view/feature/3863/gameplay_fundamentals_revisited_.php http://www.gamasutra.com/view/feature/3959/gameplay_fundamentals_the_.php

Mike Lopez's Comments

Comment In: Gameloft Live app takes on discoverability challenges [News - 02/08/2012 - 08:43]

And let me guess, they ...

And let me guess, they also have a Gamerscore and Achievements. So original

Comment In: DICE 2012: Is the publishing model broken? [News - 02/08/2012 - 08:05]

Casual games are not going ...

Casual games are not going to crash. The number of game players in the world has doubled in the past 3 1/2 years and the majority of the new comers are casual, non-core players. Games are no longer niche or the sole domain of the hard core player. Mass market ...

Comment In: Double Fine launches $400K Kickstarter for Schafer-led adventure game [News - 02/08/2012 - 09:26]

Ha. I was just thinking ...

Ha. I was just thinking yesterday while reading the offer from Minecraft to fund Psychonauts 2 that it would be better for Double Fine if they did a Kickstarter Crowd-sourcing campaign. Good for them

Comment In: Virtual currency 'setback' causes DeNA Q3 profits drop [News - 02/08/2012 - 07:30]

I wish my company had ...

I wish my company had a AAA baseball team unless it also hurt our financials .

Comment In: Apple warns developers against schemes that manipulate App Store rankings [News - 02/07/2012 - 09:22]

I wonder how broadly they ...

I wonder how broadly they define manipulation. Would Free App A Day be banned

Comment In: Apple removes several iOS copycat games from one offending developer [News - 02/03/2012 - 06:52]

Bart, I am not trying ...

Bart, I am not trying to defend them but I do believe Z had an early app store Scramble game that they rebuilt as Scramble with Friends presumably with the Words WF engine . I'm not sure which was out first but it could have been either. Also, both games ...

[More Mike Lopez Comments]   

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