Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Video Interview: How SpyParty plays around with human behavior
by Mike Rose on 10/25/13 08:57:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

In the latest Gamasutra video interview, editor Mike Rose discusses human behavior with SpyParty creator Chris Hecker, and how the subtle (and not so subtle) ways in which people interact with each other molded the game's design.

As with the previous video interview, let me know what you like and don't like about the video, and I will take comments on-board for future videos.


Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[05.23.17]

Level Designer (World)-Destiny
Telltale Games
Telltale Games — San Rafael, California, United States
[05.22.17]

Senior UI Designer
Insomniac Games
Insomniac Games — Burbank, California, United States
[05.22.17]

Senior Designer
Treyarch
Treyarch — Santa Monica, California, United States
[05.19.17]

Senior Online Systems Designer





Loading Comments

loader image