Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 23, 2014
arrowPress Releases
September 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Video Interview: How Octodad went from student game to full release
by Mike Rose on 11/08/13 09:13:00 am   Editor Blog   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


In this week's Gamasutra video interview, editor Mike Rose talks to Young Horses' Phil Tibitoski about Octodad: The Dadliest Catch, and what made the team behind the game decide to expand on the original student vision.

Tibitoski discusses taking the original concept to a larger-scale, and how his team has been looking to make that it is a fun experience throughout, rather than being seen as a gimmick.


Related Jobs

Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[09.23.14]

Lead Engineer - Raven
Respawn Entertainment
Respawn Entertainment — San Fernando Valley, California, United States
[09.22.14]

Senior Systems Designer
Retro Studios - Nintendo
Retro Studios - Nintendo — Austin, Texas, United States
[09.22.14]

RETRO STUDIOS - Level 3 Engineer
Blizzard Entertainment
Blizzard Entertainment — Irvine, California, United States
[09.19.14]

Art Director - World of Warcraft






Comments


Alex Boccia
profile image
good job, depaul & young horses


none
 
Comment: