Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Video Interview: How Octodad went from student game to full release
by Mike Rose on 11/08/13 09:13:00 am   Expert Blogs   Featured Blogs

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


In this week's Gamasutra video interview, editor Mike Rose talks to Young Horses' Phil Tibitoski about Octodad: The Dadliest Catch, and what made the team behind the game decide to expand on the original student vision.

Tibitoski discusses taking the original concept to a larger-scale, and how his team has been looking to make that it is a fun experience throughout, rather than being seen as a gimmick.


Related Jobs

SYBO Games
SYBO Games — Copenhagen, Denmark
[01.17.17]

Senior Mobile Engineer(s) and Game Designer(s)
Tesla Motors, Inc.
Tesla Motors, Inc. — Los Angeles, California, United States
[01.16.17]

Developer, Digital Design Technologies
DreamSail Games
DreamSail Games — New York, New York, United States
[01.13.17]

Game Designer
Insomniac Games
Insomniac Games — Burbank, California, United States
[01.13.17]

Senior Designer





Loading Comments

loader image