Gamasutra: The Art & Business of Making Gamesspacer
Video Interview: How Octodad went from student game to full release
Printer-Friendly VersionPrinter-Friendly Version
View All     RSS
April 24, 2014
arrowPress Releases
April 24, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
Video Interview: How Octodad went from student game to full release
by Mike Rose on 11/08/13 09:13:00 am   Editor Blog   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


In this week's Gamasutra video interview, editor Mike Rose talks to Young Horses' Phil Tibitoski about Octodad: The Dadliest Catch, and what made the team behind the game decide to expand on the original student vision.

Tibitoski discusses taking the original concept to a larger-scale, and how his team has been looking to make that it is a fun experience throughout, rather than being seen as a gimmick.


Related Jobs

Linden Lab
Linden Lab — San Francisco, California, United States
[04.23.14]

Lead Engineer
2K
2K — Novato, California, United States
[04.23.14]

Lead Mission Designer
Gameloft
Gameloft — New Orleans, Louisiana, United States
[04.23.14]

R&D Game Designer
SOAR Inc.
SOAR Inc. — Mountain View, California, United States
[04.23.14]

Game Designer/Narrative Writer






Comments


Alex Boccia
profile image
good job, depaul & young horses


none
 
Comment: