Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2014
arrowPress Releases
December 18, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Video Interview: How Octodad went from student game to full release
by Mike Rose on 11/08/13 09:13:00 am   Editor Blog   Featured Blogs

1 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


In this week's Gamasutra video interview, editor Mike Rose talks to Young Horses' Phil Tibitoski about Octodad: The Dadliest Catch, and what made the team behind the game decide to expand on the original student vision.

Tibitoski discusses taking the original concept to a larger-scale, and how his team has been looking to make that it is a fun experience throughout, rather than being seen as a gimmick.


Related Jobs

Reload Studios Inc.
Reload Studios Inc. — Tarzana, California, United States
[12.18.14]

SOFTWARE ENGINEER
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[12.18.14]

Sr. Systems Designer
Nonstop Games
Nonstop Games — Singapore, Singapore
[12.18.14]

Producer
Sparx
Sparx — Exeter, England, United Kingdom
[12.17.14]

Games Developer





Loading Comments

loader image