Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 20, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Video Interview: Porting SteamWorld Dig from 3DS to PC
by Mike Rose on 12/04/13 07:03:00 am   Expert Blogs   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 


In the latest Gamasutra video interview, editor Mike Rose talks to Brjann Sigurgeirsson about the PC release of SteamWorld Dig, and how difficult porting from Nintendo 3DS to PC turned out to be.

Now that the studio has developed for PC and been accepted by Valve, will it be going back to 3DS again? And why did the studio get rejected by Valve for a previous game? Sigurgeirsson discusses all.


Related Jobs

Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]

Art Director
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]

UI/UX Artist
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[08.18.17]

VFX Artist
Pixelberry Studios
Pixelberry Studios — Mountain View, California, United States
[08.18.17]

Product Manager





Loading Comments

loader image