Gamasutra: The Art & Business of Making Gamesspacer
Video Interview: Maia's take on the god game genre
Printer-Friendly VersionPrinter-Friendly Version
View All     RSS
April 23, 2014
arrowPress Releases
April 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
Video Interview: Maia's take on the god game genre
by Mike Rose on 12/16/13 06:59:00 am   Editor Blog   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Gamasutra editor Mike Rose talks to Simon Roth, the developer behind Kickstarter-funded god game Maia. about releasing a very early alpha version of his game, and what the pros and cons of that approach are.

What happens when you take Dwarf Fortress, try to make it more accessible, and end up with a Dungeon Keeper styled god game? As it turns out, something a bit like Maia.


Related Jobs

Gameloft Toronto
Gameloft Toronto — Toronto, Ontario, Canada
[04.23.14]

Technical Artist
Turbine Inc.
Turbine Inc. — Needham, Massachusetts, United States
[04.23.14]

VP, Operations
Muti Labs
Muti Labs — Santa Monica, California, United States
[04.23.14]

Senior Game Engineer
Digital Extremes
Digital Extremes — London, Ontario, Canada
[04.23.14]

Programmers






Comments



none
 
Comment: