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Mike Smith's Blog

 
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Mike Smith's Comments

Comment In: [News - 03/19/2014 - 12:38]

So is the license per ...

So is the license per person, or per studio Can everyone at a studio on a game use the same license login / ID I 'm installing now on a second computer so I should have the answer in a minute... Looks like it 's per studio.... NOPE. Licensing agreement ...

Comment In: [Feature - 12/20/2013 - 02:00]

Poor frame rate and long ...

Poor frame rate and long load times and mediocre game play. I was very disappointed.

Comment In: [Blog - 06/12/2013 - 10:29]

You should probably put Using ...

You should probably put Using Unity3d in the title of this article.

Comment In: [News - 03/26/2013 - 05:44]

Incorrect about the Visual Studio ...

Incorrect about the Visual Studio plugin situation with Android. Thanks be to NVidia for providing just such a plugin: NSight. After having struggled with print line debugging for a native code Android port, NVidia is my favorite company right now.

Comment In: [News - 10/31/2012 - 04:58]

The price could be reduced ...

The price could be reduced the same way new games go on sale that have been out for a while. So for example, I purchase a digital copy of game A for 40.00 on the day that it launches. I play it for a month and decide to sell it. ...

Comment In: [News - 07/19/2012 - 07:52]

People often mistakenly believe that ...

People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform, he finished. Nothing could be further from the truth. We pay them. r n r nDid MS give them marketing / placement in the dashboard in exchange for exclusivity Or did Polytron have to ...