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December 8, 2016
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Mike Smith's Blog

 
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Mike Smith's Comments

Comment In: [Blog - 04/12/2016 - 07:26]

If you can afford to ...

If you can afford to have massive performance hitches every few seconds or so, yes, Unity / C makes things easier. The problems come when trying not to generate garbage at runtime. At that point you lose lots of the advantages of C and need to do a fair bit ...

Comment In: [Blog - 02/29/2016 - 09:23]

...we 're no longer independent ...

...we 're no longer independent developers, we 're Steam developers . r n r nI think it would be more accurate to say that you 're not an independent publisher. r n r nYou are still an independent game developer as you drive all the decisions for making your game ...

Comment In: [News - 11/17/2014 - 09:54]

Shi Hai questioned Mr Runyan ...

Shi Hai questioned Mr Runyan 's decisions far more than he did the Chiense employees ' decisions. r n r nWell that 's understandable. No one knows games like the Chiense. r n r n Sorry Mike, had to throw that in .

Comment In: [News - 03/19/2014 - 12:38]

So is the license per ...

So is the license per person, or per studio Can everyone at a studio on a game use the same license login / ID I 'm installing now on a second computer so I should have the answer in a minute... Looks like it 's per studio.... NOPE. Licensing agreement ...

Comment In: [Feature - 12/20/2013 - 02:00]

Poor frame rate and long ...

Poor frame rate and long load times and mediocre game play. I was very disappointed.

Comment In: [Blog - 06/12/2013 - 10:29]

You should probably put Using ...

You should probably put Using Unity3d in the title of this article.