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Mike Weldon's Blog

 

I am a programmer at Trion Worlds, working on the next big thing.

 

Mike Weldon's Comments

Comment In: [News - 08/28/2013 - 01:00]

Aside from disabling mipmaps and ...

Aside from disabling mipmaps and setting point sampling on all your materials, which can be done with an editor macro, is there something else hard about it

Comment In: [Blog - 08/15/2013 - 06:43]

This was a great read. ...

This was a great read. It is not often that you get read about the downsides of Unity. Frankly if these are the only strikes against it, that 's pretty good to me. I have experienced some of the same issues, particularly the poor UI system. I had to write ...

Comment In: [Blog - 07/25/2013 - 07:00]

Before I got into the ...

Before I got into the game industry I had a real job. When I came home at night I played around with DirectX I think version 3 at the time and made little games that took advantage of my new 3Dfx graphics accelerator card. I never went far out of ...

Comment In: [News - 07/12/2013 - 03:44]

The vast majority of lawyers ...

The vast majority of lawyers do not understand software development or the process of discovery so why should their thoughts on the value of patents matter at all r n r nSee I can play that game too.

Comment In: [News - 07/08/2013 - 11:42]

If I was a producer ...

If I was a producer who had managed a successful crowdfunded project, Kickstarter or otherwise, I would definitely put that on my resume.

Comment In: [Blog - 07/02/2013 - 05:16]

A job interview is a ...

A job interview is a two-way street. It is just as important to me to know who I am working for as it is for you to know if you want to hire me. If the CXX is unwilling to answer a few hard questions, then I probably don 't ...