Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
The Making of Crap! I'm Broke's App Store Icon
by Molly Heady-Carroll on 03/16/17 10:11:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Anyone in the app industry will tell you how critical it is to nail your app store icon! It is the first (and often only) chance to get a player’s attention and communicate what your game is about to them. With over 50 iterations that spanned almost the entire development of the game, here is the process that went into creating the store icon for Crap! I’m Broke: Out of Pocket.


Related Jobs

Impulse Gear, Inc.
Impulse Gear, Inc. — San Francisco, California, United States
[04.22.17]

Senior Narrative Writer
Sony PlayStation
Sony PlayStation — Playa Vista, California, United States
[04.21.17]

Technical Art Director
Sony PlayStation
Sony PlayStation — Playa Vista, California, United States
[04.21.17]

Senior UI Tools Programmer
Sony PlayStation
Sony PlayStation — Playa Vista, California, United States
[04.21.17]

Technical Architect





Loading Comments

loader image