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Definitely gamer, mostly researcher, also designer, and musician. Once, I was mostly musician. Oh, also Education. That's where the Ph.D. is.
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Member Blogs
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2% failure in user experience |
| Posted by Moses Wolfenstein on Sat, 26 May 2012 01:46:00 EDT in
Design,
Console/PC
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| Mass Effect 3 was 98% awesome, but a significant part of it's failure was tied to UX design. Read on to find out more. |
| Read More... | 1 Comments |
Video games are not a monolithic medium  |
| Posted by Moses Wolfenstein on Sun, 12 Feb 2012 07:32:00 EST in
Design
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| This post offers a reflection on David Jaffe's recent statement about story in games at DICE 2012, and a rebuttal to it and similar sentiments based on the idea that games are not a monolithic medium. |
| Read More... | 47 Comments |
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AC: Revelations and la vita assassino |
| Posted by Moses Wolfenstein on Thu, 12 Jan 2012 03:21:00 EST in
Design,
Console/PC
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| Although it successfully extends the franchise, Assassin's Creed: Revelations suffers from new features that break player immersion. In general the Assassin's Creed games approach but never quite succeed in offering players "the assassin lifestyle." |
| Read More... | 2 Comments |
Assassin's Creed Goes... Tower Defense?  |
| Posted by Moses Wolfenstein on Wed, 23 Nov 2011 12:41:00 EST in
Design,
Console/PC
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| I'll keep this short. As noted, this post includes spoilers. They are not plot spoilers. Mostly, they focus on the absolute failure and tragedy of game design which is the tower defense minigame in Assassin's Creed: Revelations. |
| Read More... | 0 Comments |
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Narrative: The dark questions |
| Posted by Moses Wolfenstein on Mon, 03 Oct 2011 12:39:00 EDT in
Design
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| These questions might just be the result of my recently playing Binding of Isaac, but I think they're generally good for thinking about narrative in video games. |
| Read More... | 0 Comments |
Moses Wolfenstein's Comments
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Comment In: Opinion: Borderlands 2's 'Girlfriend Mode' and casual sexism [News - 08/14/2012 - 11:16]
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This is exactly the thing ... This is exactly the thing right here. If Hemingway had just apologized for a poorly chosen phrase rather than Pitchford running cover for the team, this conversation would not be happening at the level it is. There 'd be no reason for this article to have been written today. |
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Comment In: Fun is Boring [Feature - 07/05/2012 - 04:00]
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Indeed Tadhg, one of the ... Indeed Tadhg, one of the reasons I keep your blog in my feed is for those moments that leave me sputtering in indignation at your framing of a concept in a manner that I totally disagree with. The other reason is of course because from my perspective you often nail ... |
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Comment In: Pleasure without learning leads to addiction [Blog - 05/18/2012 - 01:09]
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In response to your second ... In response to your second question you should look at work on Civ by Kurt Squire and his team at UW-Madison. They 're just some of the scholars who have done good empirical work on the topic. Just do a Google Scholar search for his name plus Civilization and you ... |
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Comment In: Digital games should be more like networks than products, says EA's Segerstrale [News - 05/11/2012 - 01:37]
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I 'm pretty much in ... I 'm pretty much in complete accord with the rest of the commenters on this one. Very little in recent memory has made me quite as angry as discovering the tie in between ME3 's single player game and the multiplayer and iOS app. I think it 's completely reasonable ... |
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Comment In: Opinion: Four reasons we're not as good as we could be [News - 05/11/2012 - 03:57]
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When it comes to things ... When it comes to things like black listing, you 've got to be really careful not to make employees feel like you 're treating them like children. If you use sanctioning as your go to tool rather than cultivating a productive atmosphere, you can potentially do more harm than good. ... |
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Comment In: Opinion: The difficulties of an infinite video game world [News - 05/02/2012 - 09:14]
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I definitely agree with Mathieu ... I definitely agree with Mathieu and it actually ties into the post I reblogged here a little while back about how games are not monolithic. Video game technologies can create so many different types of experiences. There 's a wonderful future for games that leverage procedurally generated content just as ... |
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