Gamasutra: The Art & Business of Making Gamesspacer
Fake/Accurate shadows in Unity for mobiles
Printer-Friendly VersionPrinter-Friendly Version
View All     RSS
April 18, 2014
arrowPress Releases
April 18, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 
Fake/Accurate shadows in Unity for mobiles
by Muhammad Helmy on 12/11/13 04:58:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

After reading an article here in Gamasutra, I found it might be usefull for some one to save some of his game performance in case he needs.

Faking a shadow in game engines is not a new topic. But the way itself you use to fake the shadow might be the new topic. As the tutorial is a video tutorial, here listed a quick summary about the method:

1- Pick a piece of animation.
2- Render/draw it from top view as *.png sequence.
3- Build a sprite atlas in your editor.
4- Build a 2d animated sequence for each animation loop.
5- Adjust the shadow transparency, color,.....etc.
6- Add it to the character/object hierarchy.
7- Change the active animated shadow state according to the character current animation state,via code "not in the video".



 

thanks!


Related Jobs

Telltale Games
Telltale Games — San Rafael, California, United States
[04.18.14]

Producer
Telltale Games
Telltale Games — 94903, California, United States
[04.18.14]

Technical Release Manager
Gameloft
Gameloft — New York, New York, United States
[04.18.14]

Programmer
Mapzen
Mapzen — New York (or San Francisco), New York, United States
[04.18.14]

Mobile Graphics Engineer






Comments



none
 
Comment: