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Muir Freeland's Blog


Member Blogs

Posted by Muir Freeland on Thu, 29 Jan 2015 02:06:00 EST in Business/Marketing, Indie
How do you find your core demographic when your game is a hybrid of multiple genres?

Posted by Muir Freeland on Mon, 26 Jan 2015 03:41:00 EST in Design, Indie, Smartphone/Tablet
We spent three years making a ten-hour-long game, but we learned that the first 30 seconds is the most crucial part.

Posted by Muir Freeland on Fri, 14 Feb 2014 01:59:00 EST in Business/Marketing, Design, Production
In which we discuss the bone-chilling terror of spending three years to make an ad-and-microtransaction-free mobile game. What went right -- and more importantly, what could we have done differently? Read on for the answers!

Posted by Muir Freeland on Tue, 21 Jan 2014 12:55:00 EST in
Blowfish Meets Meteor is finally done!

Posted by Muir Freeland on Tue, 23 Jul 2013 06:43:00 EDT in Design
Why difficulty is harder to design when you're oblivious to your own work.

Posted by Muir Freeland on Mon, 24 Sep 2012 01:38:00 EDT in Design, Smartphone/Tablet
Virtual buttons are holding mobile games back, and here's why.

Muir Freeland's Comments

Comment In: [News - 03/07/2014 - 05:39]

Give it more microtransactions. ...

Give it more microtransactions.

Comment In: [Blog - 02/26/2014 - 11:16]

I used to make a ...

I used to make a lot of stuff with RPG Maker in the early 2000 's. The first couple things I made were well and truly terrible. I remember packing this one game full of totally needless swear words because I thought it made the dialogue edgier or something. Obviously, ...

Comment In: [Blog - 02/14/2014 - 01:59]

Awesome, thank you We 'll ...

Awesome, thank you We 'll be sure to keep everyone posted on how things go. If we can get this out there to a wider audience, we 'd be all for it

Comment In: [Blog - 01/23/2014 - 05:13]

I can 't tell if ...

I can 't tell if you 're being sarcastic or not. Mario and Zelda are being pushed on people Metroid is a selfish vanity project

Comment In: [News - 01/17/2014 - 04:05]

Nintendo invented, or at least ...

Nintendo invented, or at least popularized, the d-pad, the analog stick, rumbling controllers, motion controls as we know them, and on and on. They constantly experiment with and try new things. Not everything they do catches on, but when something sticks, it sticks -- and everyone tries to ape it. ...

Comment In: [Blog - 01/02/2014 - 04:47]

I don 't think it ...

I don 't think it has to be one or the other. Balance is good