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August 17, 2017
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Muir Freeland's Blog

 
 

Member Blogs

Posted by Muir Freeland on Wed, 04 Feb 2015 01:54:00 EST in Art, Indie
Our resident artist discusses his techniques for taking a 2D sprite from concept to playable. Also, explosions.


Posted by Muir Freeland on Thu, 29 Jan 2015 02:06:00 EST in Business/Marketing, Indie
How do you find your core demographic when your game is a hybrid of multiple genres?


Posted by Muir Freeland on Mon, 26 Jan 2015 03:41:00 EST in Design, Indie, Smartphone/Tablet
We spent three years making a ten-hour-long game, but we learned that the first 30 seconds is the most crucial part.


Posted by Muir Freeland on Fri, 14 Feb 2014 01:59:00 EST in Business/Marketing, Design, Production
In which we discuss the bone-chilling terror of spending three years to make an ad-and-microtransaction-free mobile game. What went right -- and more importantly, what could we have done differently? Read on for the answers!


Posted by Muir Freeland on Tue, 21 Jan 2014 12:55:00 EST in
Blowfish Meets Meteor is finally done!


Posted by Muir Freeland on Tue, 23 Jul 2013 06:43:00 EDT in Design
Why difficulty is harder to design when you're oblivious to your own work.



Muir Freeland's Comments

Comment In: [Blog - 07/09/2015 - 02:22]

Thanks for putting this together ...

Thanks for putting this together This is great info. I 'm also curious how you think working with a PR firm played into the equation.

Comment In: [Blog - 02/26/2015 - 02:10]

I enjoyed Dark Souls II ...

I enjoyed Dark Souls II a lot, but it 's definitely not on the same level as the first one. In a lot of cases, it sacrifices memorableness for convenience and in the case of the DLC, it absolutely starts to spread its creativity too thin. r n r nI ...

Comment In: [Blog - 02/13/2015 - 02:02]

I agree with this article. ...

I agree with this article. I think that Molyneux has made a lot of mistakes, and he 's clearly not the most grounded PR person, but a lot of what he said in his interview feels honest. Game development is challenging yes, I recognize there are lower paying or more ...

Comment In: [News - 02/13/2015 - 04:02]

This is my favorite genre, ...

This is my favorite genre, hands down. I don 't think any other game in the genre has surpassed Super Metroid -- not the IGAvanias, not Shadow Complex, none of the current indies, and definitely not lesser-known Metroidvanias like Monster Tale. r n r nUnless you count Dark Souls, which ...

Comment In: [Blog - 02/09/2015 - 02:28]

I really wanna try Soylent ...

I really wanna try Soylent sometime. r n r nI still think that eating healthy and working out has a bigger impact on my engineering productivity than pretty much anything else. If I 'm taking care of my body and I 'm firing on all cylinders, I think I do ...

Comment In: [Blog - 02/09/2015 - 02:28]

I completely hear you. I ...

I completely hear you. I feel the same way: even at indie functions these days, I hear more people talking about analytics than about game design. r n r nI do think there 's a silver lining, though: the current situation is a bubble and it 's going to burst. ...