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Mutlu Isik's Blog

 

Hi, I'm a UX designer, prototyper, and game dev. I just released my first game "A Life worth dying for", check it out!

http://mutlucreative.com

@MutluIsik

 

Mutlu Isik's Comments

Comment In: [News - 11/19/2014 - 03:25]

Although, they 're still under ...

Although, they 're still under the FREE tab in the Top Charts. I wonder how they 're gonna fix that

Comment In: [Blog - 10/16/2014 - 07:33]

But here s the thing ...

But here s the thing about broader contexts: new ones might not be possible anymore. r n r nNot sure what you mean by this, because you 're also advocating for more diversity in games. Wouldn 't a broader context also lead to more diversity Do you mean that it ...

Comment In: [Blog - 08/04/2014 - 01:49]

Nice article, thanks for sharing ...

Nice article, thanks for sharing r n r nIt seems to me that the first point in your recipe for inventing a truly new game would make the biggest impact. In other words, games that identify a new mathematical model would be least likely to appear like a clone. Would ...

Comment In: [Blog - 07/22/2014 - 11:15]

I agree with Fabian. This ...

I agree with Fabian. This quote Everything that can be invented has been invented isn 't new. People have said this for centuries. But we have to keep in mind that true innovation is rare, because it 's very hard to come up with something new. Just because we don ...

Comment In: [Blog - 07/17/2014 - 06:53]

Part of the problem is ...

Part of the problem is a misunderstanding of the term art in this context. No, I 'm not trying to open up a debate about 'what is art ', that 's not what I mean. It 's just a matter of context. When we look at small indie teams, there ...

Comment In: [News - 03/05/2014 - 08:59]

This could be cool for ...

This could be cool for new types of games that we don 't typically see on desktop. For example, location-based games, or games that use the camera as part of gameplay, not just to show your face.