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Devin Becker's Blog

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10 Things Corman Taught Me About Indie Game Development  Featured Blogs
Posted by Devin Becker on Thu, 29 Sep 2011 07:02:00 EDT in Business, Indie
Roger Corman was a master of making a living off low budget independent cinema and his book "How I Made A Hundred Movies In Hollywood And Never Lost A Dime" reveals a lot of good reasons why. Here's 10 lessons Indie game developers can learn from him!
Read More... | 11 Comments

   

Devin Becker's Comments

Comment In: 10 Things Corman Taught Me About Indie Game Development [Blog - 09/29/2011 - 07:02]

It's definitely catching on. I ...

It's definitely catching on. I forgot to mention in the post that Lionsgate the movie company also achieved great success by using Corman's partnering to reduce risk and increase capital method. These are the closest recent equivalent I've seen to his New World Pictures business model.

Comment In: Game Jams Aplenty [Blog - 12/02/2010 - 08:19]

Thanks so much for this ...

Thanks so much for this list Chris I recently setup http://gamejamhq.com as a central place for people to find out about and talk about jams I couldn't find anywhere on the net to get consistent info . I'll be adding all these to the event calendar on there. Hope you'll ...

Comment In: Ludology: An Introduction to Me [Blog - 12/12/2009 - 04:29]

You pretty much summed up ...

You pretty much summed up what has most attracted me to the field of game design: the possibility of ludology to make life better, not escape from it.

Comment In: ArenaNet's Strain Launches Undead Labs, Reveals Zombie MMO [News - 11/23/2009 - 09:53]

Cracks me up with the ...

Cracks me up with the constant references to Left 4 Dead considering there are no zombies in that series. Its pretty specifically infected living people a la 28 Days Later . It pains me to see how much damage 28 days later did to the zombie genre without even being ...

Comment In: Valve: Devs Should Experiment With Post-Release Content Using Digital Distribution [News - 11/19/2009 - 12:08]

Of course the article fails ...

Of course the article fails to acknowledge what a cluster it can be when you promise certain post-release content that you never deliver on Left 4 Dead 1 , and instead release a quick sequel that includes what you had originally promised for free with no discount or apology for ...

   

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