My name is Nathan Addison and I am the Co-Founder/Creative Director of Blazing Forge Games, LLC. We are a new 3rd party developer out of Bryan. TX. with a primary focus on the XBL Arcade market. Our hope and goal is to bring the developer community to the Bryan/College Station area. This ought to be fun seeing as how we are the first ones here in Bryan, TX.
I love to make succsessful games.
That's my mission statement, if you want to call it that. It is the defining goal of my career. A lofty one? Perhaps. Attainable? Most certainly!
Though I have no degree or pedigree in the field of game design what I do have is 15+ years of work creating games, stories, variants, and ultimately: enjoyable experiences that have captivated my audience since my youth. I was a DM for over 10 years until I finally realized that table tops suck
all your life away (joke! joke! Please don't stone me, Mr. Gygax). I have a love for miniature war games and board games as well. My favorites include Risk 2210AD and Warhammer 40K. However, my heart is sold when in comes to the field of video games. I devote myself to the study and theories of game design. My favorite design book being "Rules of Play: Game Design Fundamentals" written by Katie Salen and Eric Zimmerman. You could consider it my Game Designer's bible.
I believe in working hard. Whether, with your hands or behind a desk. Show me a man good at what he does and I'll show you a man who will serve before kings. All hard work has a profit. Now, money can get you somewhere but a good reputation is infinetly more vaulable.
I have desired to be involved with the creation of video games since the age of 3. I strived through my childhood in the hopes to get into this growing industry. At the age of 17, I visited Nintendo of America to see how on earth a man could enter the field of video game development. They pointed me to Digipen. I would have began my career then but life happens and for family reasons I backed out. Years later my brother Joshua (programmer) and I were having a conversation about a random idea for a video game. He said that he'd program it if I'd design it. Thus begins very long hours and much hard work that eventually became Blazing Forge Games.
Rule sets tend to facinate me. Understanding the systems in place and all the facets in which we veiw them. That's why I enjoy looking over the entries on gamasutra. Chances are that if you blog about it, I'm reading it. I especially enjoy following prominent game designers like Cliff Bleszinski. (CliffyB, if you're reading this then props to you! Keep making great games. You the man!). I enjoy hearing everyone's constructive point of veiw. Together, we improve. That said I don't have a particular favorite genre of video games. Instead I find the spaces in which genres meet to be the most enjoyable. Games like Mirror's Edge which beautifully merged FPS and platforming, or Portal that brought 3d puzzles to a more personal experience.
For what it's worth I am, proudly, a man of faith; apostolic pentecostal. I am happily married and we have our first baby on the way.
The future looks bright. I'm glad you're a part of it.